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木火流派
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{{Version|1.0}} '''核心教义'''('''Tenets''')代表一种信仰独特的行为习惯和礼仪。每种信仰有三条核心教义。 {| class="mildtable plainlist" width="100%" !核心教义 !效果 !最多虔诚花费 !宗教 !要求 |- | style="text-align: center; " |[[File:Core tenet meditation.png|60px]] <br> 苦行主义 | *{{icon|decision}} 角色可以决定避世冥想,降低压力并有可能获得神学领悟 *[[File:Trait temperate.png|24px]] 使节制成为美德 *[[File:Trait gluttonous.png|24px]] 使暴食成为罪恶 *[[File:Trait greedy.png|24px]] 使贪婪成为罪恶 *[[File:Trait reveler 1.png|24px]] 使热切的狂欢者成为罪恶 *[[File:Trait reveler 2.png|24px]] 使著名的狂欢者成为罪恶 *[[File:Trait reveler 3.png|24px]] 使传奇的狂欢者成为罪恶 | *基督教、二元神教、佛教、道教:500 *祆教、原始宗教:1500 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet bigbook.png|60px]] <br> 占星术 | *{{icon|pursuit}} {{green|+25%}} 海军速度 *{{icon|decision}} 允许信徒占星并预测未来 | *祆教、原始宗教:500 *基督教、伊斯兰教、犹太教:1500 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet festivities.png|60px]] <br> 肉欲高扬 | *{{icon|fertility}} {{green|+25%}} 生育力 *[[File:Trait lustful.png|24px]] 使色欲成为美德 *[[File:Trait chaste.png|24px]] 使忠贞成为罪恶 | *印度教:500 *基督教、犹太教:1500 *佛教、耆那教:2000 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet followers.png|60px]] <br> 团体身份 | *{{icon|opinion}} {{green|+10}} 相同信仰的好感度 *[[File:Task promote culture.png|24px]] {{green|+50%}} 与我同信仰的[[伯爵领]]的推广文化速度 *[[File:Task conversion.png|24px]] {{green|+50%}} 与我同文化的伯爵领的改信速度 *[[File:Task conversion.png|24px]] {{red|-50%}} 不同文化的伯爵领的改信速度 | *佛教、耆那教:1000 *其他宗教:500 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet bhakti.png|60px]] <br> 秘传 | *[[File:Learning lifestyle.png|24px]] 学识教育重心的儿童如果出色完成学业,可以获得智者特质 *[[File:Trait mystic 1.png|24px]] 使智者成为美德 *[[File:Trait mystic 2.png|24px]] 使神秘主义者成为美德 *[[File:Trait mystic 3.png|24px]] 使行奇迹者成为美德 | *印度教、耆那教、祆教、原始宗教:500 *基督教:1500 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet bigbook.png|60px]] <br> 律法主义 | *{{icon|prestige}} {{green|-10%}} 法律花费每有一种美德特质 *{{icon|prestige}} {{red|+10%}} 法律花费每有一种罪恶特质 *[[File:Factions.png|24px]] 封臣和伯爵领更少可能加入针对有美德的统治者的派系 *[[File:Factions.png|24px]] 封臣和伯爵领更可能加入针对罪恶的统治者的派系 *{{icon|yes}} 在选举继承下,选举人更有可能投票给其领主的选择,如果领主拥有公正特质 *[[File:Trait just.png|24px]] 使公正成为大美德 *[[File:Trait arbitrary.png|24px]] 使专断成为大罪恶 | *伊斯兰教、犹太教、祆教:500 *佛教、耆那教、原始宗教:1500 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet judged.png|60px]] <br> 追逐权力 | *{{icon|gold}} {{green|-50%}} 创建头衔花费 *{{icon|opinion}} {{green|-50%}} 暴政获得 *{{icon|opinion}} {{red|-10}} 直属封臣好感 *[[File:Conquest cb.png|24px]] 授予征服宣战理由 *[[File:Default cb.png|24px]] 授予侵略宣战理由 *[[File:Trait ambitious.png|24px]] 使野心勃勃成为美德 *[[File:Trait content.png|24px]] 使安于现状成为罪恶 | *伊斯兰教、印度教、原始宗教:1000 *犹太教:1500 *其他宗教:2000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet judged.png|60px]] <br> 宗教法 *''异名:'' *[[File:Religion sunni.png|25px]] 法特瓦 (伊斯兰教) *[[File:Religion kabarism.png|25px]] 哈拉卡 (犹太教) | *{{icon|prestige}} {{green|-10%}} 法律花费 *{{icon|yes}} 高学识的统治者可以谴责其罪恶的封臣。封臣的罪恶越大,统治者谴责所需的学识就越低 | *伊斯兰教、犹太教:500 *基督教、印度教、祆教、原始宗教:1500 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet foodsacrifice.png|60px]] <br> 食人礼 | *[[File:Trait cannibal.png|24px]] 食人者特质不再被视为罪行 *[[File:Trait cannibal.png|24px]] 使食人者成为大美德 | *基督教、原始宗教:1000 *印度教:1500 *其他宗教:2000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet festivities.png|60px]] <br> 庆典 | *{{icon|opinion}} {{green|+5}} 封臣好感度 *{{icon|opinion}} {{green|+5}} 廷臣好感度 *{{icon|piety}} {{green|+100}} 虔诚当举行一个宴会时 *{{icon|piety}} {{red|-100}} 虔诚当拒绝参加一个宴会时 | *印度教、祆教、原始宗教:500 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet shadyfigure.png|60px]] <br> 圣诳 | *{{icon|piety}} {{green|+50}} 虔诚当成功完成一个[[阴谋]] *{{icon|yes}} {{green|+20}} Agent Acceptance *[[File:Trait deceitful.png|24px]] 使狡诈成为美德 *[[File:Trait honest.png|24px]] 使诚实成为罪恶 | *原始宗教:1000 *伊斯兰教:1500 *其他宗教:2000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet holytree.png|60px]] <br> 圣洁自然 | *{{icon|opinion}} {{green|+5}} 公众好感度 *{{icon|advantage}} {{green|+5}} [[优势]]在丛林、森林和针叶林[[地形]] *{{icon|advantage}} {{green|-25%}} [[损耗]]在丛林、森林和针叶林地形 *{{icon|gold}} {{red|+10%}} 建筑建造的金钱花费 | *原始宗教:500 *印度教:1500 *亚拉伯罕宗教组:2000 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet handcoin.png|60px]] <br> 不信者税 *''异名:'' *[[File:Religion sunni.png|25px]] 吉兹亚 (伊斯兰教) | *{{icon|gold}} {{green|+20%}} 直辖领地税收(不同信仰) *{{icon|levies}} {{green|+25%}} 征召兵补员速率(相同信仰) *{{icon|levies}} {{red|-25%}} 征召兵补员速率(不同信仰) | *伊斯兰教、原始宗教:500 *基督教、二元神教:1500 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet sword.png|60px]] <br> 不屈信仰 | *{{icon|prowess}} {{green|+4}} 勇武 *{{icon|advantage}} {{green|+2}} 信仰敌对度优势 *{{icon|knight}} 神职人员可以担任[[将领]]或[[骑士]] | *伊斯兰教、犹太教、原始宗教:500 *佛教、耆那教:1500 if *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet meditation.png|60px]] <br> 神贫誓愿 | *{{icon|decision}} 统治者可以决定发神贫誓愿,通过减少每月的税收收入来增加每月所获得的虔诚 *[[File:Trait generous.png|24px]] 使慷慨成为大美德 *[[File:Trait greedy.png|24px]] 使贪婪成为大罪恶 | *基督教、二元神教、佛教、耆那教:500 *祆教、原始宗教:1500 *其他宗教:1000 |所有 |无 |- | style="text-align: center; " |[[File:Core tenet gnostic.png|60px]] <br> 诺斯替主义 | *{{icon|learning}} {{green|+2}} 学识 *{{icon|stewardship}} {{red|-2}} 管理 *{{icon|stress loss}} 放弃头衔减轻相应数量的[[压力]] **{{icon|stress loss}} {{green|-5}} 压力当授予一个伯爵头衔 **{{icon|stress loss}} {{green|-15}} 压力当授予一个公爵头衔 **{{icon|stress loss}} {{green|-65}} 压力当授予一个王国头衔 **{{icon|stress loss}} {{green|-160}} 压力当授予一个帝国头衔 *{{icon|yes}} 认为其他诺斯替主义的信仰是正义的 *[[File:Trait temperate.png|24px]] 使节制成为美德 *[[File:Trait gluttonous.png|24px]] 使暴食成为罪恶 | *二元神教、祆教:500 *伊斯兰教、犹太教、印度教、原始宗教:1500 *其他宗教:1000 |所有 |{{icon|no}} 东方综摄主义 |- | style="text-align: center; " |[[File:Core tenet missionary.png|60px]] <br> 托钵宣道者 | *[[File:Task conversion.png|24px]] {{green|+33%}} 伯爵领改信速度 *{{icon|gold}} 该信仰的角色成功朝圣后可以获得一项骑士团雇佣花费增益 *[[File:Trait temperate.png|24px]] 使节制成为美德 *[[File:Trait gluttonous.png|24px]] 使暴食成为罪恶 | *基督教、二元神教、佛教、耆那教:500 *印度教、祆教、原始宗教:1500 *其他宗教:1000 |所有 |{{icon|no}} 享乐主义 |- | style="text-align: center; " |[[File:Core tenet meditation.png|60px]] <br> 隐修制度 | *{{icon|yes}} 廷臣可以誓发终身圣愿并成为修士 *[[File:Trait temperate.png|24px]] 使节制成为美德 *[[File:Trait gluttonous.png|24px]] 使暴食成为罪恶 | *基督教、二元神教、佛教、耆那教:500 *祆教、原始宗教:1500 *其他宗教:1000 |所有 |{{icon|no}} 享乐主义 |- | style="text-align: center; " |[[File:Core tenet chalice.png|60px]] <br> 共融圣事 | *{{icon|yes}} 角色能从他们的信仰领袖处购买赎罪券 *{{icon|excommunicated}} 信仰领袖可以绝罚其他角色 *[[File:Trait honest.png|24px]] 使诚实成为美德 *[[File:Trait deceitful.png|24px]] 使狡诈成为罪恶 *{{icon|excommunicated}} 受绝罚者被视为罪犯 | *基督教、犹太教:500 *原始宗教:1500 *其他宗教:1000 |所有 |{{icon|no}}[[File:Doctrine no head.png|24px]] 信仰领袖教义:无 |- | style="text-align: center; " |[[File:Core tenet followers.png|60px]] <br> 教权制 *''异名:'' *[[File:Religion catholicism.png|25px]] 五大牧首区(基督教) | *{{icon|fervor}} {{green|+0.1}} 每月宗教热切每有一个宗教圣地 *{{icon|opinion}} 成功朝圣后可以获得一项神职人员好感度增益 | *1000 if Christian, Hindu or Zoroastrian *1500 if any other |所有 |{{icon|no}}[[File:Doctrine pluralism pluralistic.png|24px]] 宗教态度教义:多元主义 |- | style="text-align: center; " |[[File:Core tenet cabal.png|60px]] <br> 顺应 | *[[File:Task conversion.png|24px]] {{green|+30%}} 伯爵领抵制改信 *{{icon|opinion}} {{green|+15}} 不同信仰的领主的好感 *{{icon|opinion}} {{red|-25%}} 不同信仰公众好感度 *[[File:Factions.png|24px]] 不同信仰的封臣不太可能加入独立或民粹派系 | *500 if Jewish, Buddhist, Jain or Pagan *1500 if Christian or Muslim *1000 if any other |所有 |[[File:Doctrine pluralism pluralistic.png|24px]] 宗教态度教义:多元主义 |- | style="text-align: center; " |[[File:Core tenet marriage.png|60px]] <br> 圣婚 | *{{icon|fertility}} {{green|+100%}} Fertility with Close Family members *{{icon|opinion}} {{green|+10}} 封臣好感如果与至亲结婚 *{{icon|piety}} {{green|+1000}} 虔诚如果是第一次与至亲结婚且是单配偶制 | *1500 if Muslim, Dualist, Buddhist or Jain *1000 if any other |所有 |[[File:Doctrine consanguinity.png|24px]] 血亲性关系:无限制婚姻 |- | style="text-align: center; " |[[File:Core tenet followers.png|60px]] <br> 多边恋 | *{{icon|no}} 不会因婚外情受到惩罚 | *500 if Hindu *1500 if Abrahamic, Buddhist or Jain *1000 if any other |All | *{{icon|no}}[[File:Doctrine adultery men.png|24px]] 男性通奸:忌讳 *{{icon|no}}[[File:Doctrine adultery men.png|24px]] 男性通奸:罪行 *{{icon|no}}[[File:Doctrine adultery women.png|24px]] 女性通奸:忌讳 *{{icon|no}}[[File:Doctrine adultery women.png|24px]] 女性通奸:罪行 |- | style="text-align: center; " |[[File:Core tenet nudism.png|60px]] <br> 自然原始主义 | *{{icon|stress loss}} {{green|+25%}} [[Stress]] Loss *{{icon|stress gain}} {{green|-25%}} Stress Gain *{{icon|prestige}} {{red|+50%}} Law Cost *{{icon|opinion}} {{red|+100%}} [[Tyranny]] Gain *[[File:Rules.png|24px]] Characters don't wear clothes if the Character Nudity game rule is set to Default | *1000 if Hindu or Jain *1500 if Christian, Dualist, Buddhist or Pagan *2000 if any other |All | *{{icon|no}}[[File:Doctrine homosexuality.png|24px]] Criminal same-sex relations doctrine *{{icon|no}}[[File:Doctrine adultery men.png|24px]] Criminal male adultery doctrine *{{icon|no}}[[File:Doctrine adultery women.png|24px]] Criminal female adultery doctrine *{{icon|no}}[[File:Doctrine deviancy.png|24px]] Criminal deviancy doctrine *{{icon|no}}[[File:Doctrine witchcraft.png|24px]] Criminal witchcraft doctrine *{{icon|no}}[[File:Doctrine kinslaying.png|24px]] Criminal kinslaying doctrine |- | style="text-align: center; " |[[File:Core tenet foodsacrifice.png|60px]] <br> Hedonistic | *{{icon|piety}} {{green|+100}} Piety when holding a Feast *[[File:Trait gluttonous.png|24px]] Makes Gluttonous a Great Virtue *[[File:Trait temperate.png|24px]] Makes Temperate a Great Sin | *500 if Hindu *1500 if Muslim or Jewish *2000 if Christian, Buddhist or Jain *1000 if any other |All except Dualism | *{{icon|no}} Mendicant Preachers tenet *{{icon|no}} Monasticism tenet |- | style="text-align: center; " |[[File:Core tenet shadyfigure.png|60px]] <br> Sanctioned False Conversions *''Variant Names:'' *[[File:Religion sunni.png|25px]] Taqiya (Islam) | *[[File:Task conversion.png|24px]] {{green|+30%}} County Conversion Resistance *{{icon|yes}} Counties and characters may sometimes reconvert to this faith | *500 if Zoroastrian *1500 if Dualist, Buddhist, Hindu or Jain *1000 if any other |All except Christianity |None |- | style="text-align: center; " |[[File:Core tenet chalice.png|60px]] <br> Christian Syncretism | *{{icon|opinion}} {{green|+30}} Christian Faith Opinion *{{icon|yes}} Christian faiths cannot be considered or consider this faith Evil *[[File:Trait compassionate.png|24px]] Makes Compassionate a Virtue *[[File:Trait callous.png|24px]] Makes Callous a Sin *[[File:Trait sadistic.png|24px]] Makes Sadistic a Sin | *500 if Muslim or Dualist *1000 if any other | *All except Christianity | *{{icon|no}} Islamic Syncretism tenet *{{icon|no}} Jewish Syncretism tenet *{{icon|no}} Eastern Syncretism tenet *{{icon|no}} Syncretic Folk Traditions tenet |- | style="text-align: center; " |[[File:Core tenet bigbook.png|60px]] <br> Islamic Syncretism | *{{icon|opinion}} {{green|+30}} Muslim Faith Opinion *{{icon|yes}} Muslim faiths cannot be considered or consider this faith Evil *[[File:Trait generous.png|24px]] Makes Generous a Virtue *[[File:Trait arbitrary.png|24px]] Makes Arbitrary a Sin *[[File:Trait greedy.png|24px]] Makes Greedy a Sin | *500 if Christian or Dualist *1000 if any other | *All except Islam | *{{icon|no}} Christian Syncretism tenet *{{icon|no}} Jewish Syncretism tenet *{{icon|no}} Eastern Syncretism tenet *{{icon|no}} Syncretic Folk Traditions tenet |- | style="text-align: center; " |[[File:Core tenet followers.png|60px]] <br> Jewish Syncretism | *{{icon|opinion}} {{green|+30}} Jewish Faith Opinion *{{icon|yes}} Jewish faiths cannot be considered or consider this faith Evil *[[File:Trait patient.png|24px]] Makes patient a Virtue *[[File:Trait cynical.png|24px]] Makes Cynical a Sin *[[File:Trait greedy.png|24px]] Makes Greedy a Sin | *500 if Christian or Dualist *1000 if any other | *All except Judaism | *{{icon|no}} Christian Syncretism tenet *{{icon|no}} Islamic Syncretism tenet *{{icon|no}} Eastern Syncretism tenet *{{icon|no}} Syncretic Folk Traditions tenet |- | style="text-align: center; " |[[File:Core tenet dharmawheel.png|60px]] <br> Eastern Syncretism | *{{icon|yes}} Faiths of eastern religions cannot be considered or consider this faith Evil *[[File:Trait honest.png|24px]] Makes Honest a Virtue *[[File:Trait wrathful.png|24px]] Makes Wrathful a Sin | *500 if Dualist or Pagan *1500 if Muslim *1000 if any other | *All Abrahamic *All Pagan | *{{icon|no}} Gnosticism tenet *{{icon|no}} Christian Syncretism tenet *{{icon|no}} Islamic Syncretism tenet *{{icon|no}} Jewish Syncretism tenet *{{icon|no}} Syncretic Folk Traditions tenet |- | style="text-align: center; " |[[File:Core tenet skyshaman.png|60px]] <br> Syncretic Folk Traditions | *{{icon|opinion}} {{green|+30}} Unreformed Faith Opinion *{{icon|yes}} Faiths of unreformed religions cannot be considered or consider this faith Evil *[[File:Trait humble.png|24px]] Makes Humble a Virtue *[[File:Trait arrogant.png|24px]] Makes Arrogant a Sin |1000 | *All Abrahamic *All Eastern | *{{icon|no}} Christian Syncretism tenet *{{icon|no}} Islamic Syncretism tenet *{{icon|no}} Jewish Syncretism tenet *{{icon|no}} Eastern Syncretism tenet |- | style="text-align: center; " |[[File:Core tenet pacifism.png|60px]] <br> Pacifism | *{{icon|no}} Cannot declare Holy Wars or [[Raid]] *{{icon|opinion}} {{green|+10}} Opinion of Other Pacifists *Rulers at peace for at least two years will have their {{icon|piety}} Piety change by {{green|1}} each month *[[File:Trait calm.png|24px]] Makes Calm a Virtue *[[File:Trait wrathful.png|24px]] Makes Wrathful a Sin | *500 if Christian or Taoist *1500 if Muslim *1000 if any other | *All Abrahamic *All Pagan *Zoroastrianism *Taoism | *{{icon|no}} Armed Pilgrimages tenet *{{icon|no}} Human Sacrifice tenet |- | style="text-align: center; " |[[File:Core tenet adorcism.png|60px]] <br> Reincarnation | *[[File:Task conversion.png|24px]] {{green|+20%}} County Conversion Resistance *[[File:Trait reincarnation.png|24px]] {{green|4%}} Chance of a child to gain the Reincarnation trait and an ancestor's personality trait at age 9 | *500 if Dualist, Buddhist, Hindu or Jain *1500 if Muslim *1000 if any other | *All Eastern *All Pagan *Islam *Dualism *Miletê Tawûsê Melek |None |- | style="text-align: center; " |[[File:Core tenet flagellant.png|60px]] <br> Human Sacrifice | *[[File:Default cb.png|24px]] Grants the Raid for Captives Casus Belli *{{icon|piety}} {{green|+50}} Piety per executed Count *{{icon|piety}} {{green|+100}} Piety per executed Duke *{{icon|piety}} {{green|+500}} Piety per executed King *{{icon|piety}} {{green|+1000}} Piety per executed Emperor | *1000 if Pagan *1500 if Hindu *2000 if any other | *All Eastern *All Pagan *Dualism *Miletê Tawûsê Melek | *{{icon|no}} Dharmic Pacifism tenet *{{icon|no}} Pacifism tenet |- | style="text-align: center; " |[[File:Core tenet sword.png|60px]] <br> Warmonger | *{{icon|knight}} Members of the clergy can serve as [[Commander]]s or [[Knight]]s *[[File:Conquest cb.png|24px]] Grants the Conquest Casus Belli *[[File:Default cb.png|24px]] Grants the Invasion Casus Belli *{{icon|opinion}} No Offensive War Opinion *{{icon|opinion}} Being at peace for more than 6 months lowers Vassal Opinion *{{icon|yes}} Can declare Great Holy Wars if Faith has a Head of Faith and is Organized | *2000 if Buddhist, Jain or Taoist *1000 if any other | *All Eastern *All Pagan *Miletê Tawûsê Melek | *{{icon|no}} Dharmic Pacifism tenet *{{icon|no}} Pacifism tenet |- | style="text-align: center; " |[[File:Core tenet cabal.png|60px]] <br> Ritual Hospitality *''Variant Names:'' *[[File:Religion shaivism.png|25px]] Pūjā (Hinduism) | *[[File:Icon piety eastern 01.png|24px]] {{green|+0.3}} Piety per Powerful Vassal on the Council *{{icon|yes}} Enables the Host as Honored Guest interaction with landed characters *[[File:Trait generous.png|24px]] Makes Generous a Virtue *[[File:Trait callous.png|24px]] Makes Callous a Sin | *500 if Buddhist, Hindu or Jain *1000 if any other | *All Eastern *All Pagan |None |- | style="text-align: center; " |[[File:Core tenet birdofprey.png|60px]] <br> Sky Burials | *{{icon|decision}} Enables the Give your Ancestor a Sky Burial decision *{{icon|health boost}} Small Disease Resistance Boost |500 | *All Eastern *All Pagan |None |- | style="text-align: center; " |[[File:Core tenet prayer.png|60px]] <br> Consolamentum | *{{icon|time}} {{green|-50%}} Short Reign Duration *{{icon|decision}} Enables the Initiate Consolamentum decision | *1500 if Dualist, Hindu or Jain *1000 if any other | *All Eastern *Christianity *Dualism *Miletê Tawûsê Melek |None |- | style="text-align: center; " |[[File:Core tenet altar.png|60px]] <br> Aniconism | *{{icon|gold}} {{green|-33%}} Temple Holding and Building Construction Cost *{{icon|time}} {{green|-33%}} Temple Holding and Building Construction Time | *500 if Christian, Muslim or Jewish *1000 if Dualist or Miletê |All Abrahamic |None |- | style="text-align: center; " |[[File:Core tenet altar.png|60px]] <br> Literalism | *{{icon|yes}} Enables the Literalist Debate interaction with characters of the same faith *[[File:Trait scholar.png|24px]] Makes Scholar a Virtue *[[File:Trait education learning 3.png|24px]] Makes Astute Intellectual a Virtue *[[File:Trait education learning 4.png|24px]] Makes Mastermind Philosopher a Virtue | *500 if Muslim or Jewish *1000 if Christian, Dualist or Miletê |All Abrahamic |None |- | style="text-align: center; " |[[File:Core tenet runestone.png|60px]] <br> Ancestor Worship | *{{icon|prestige}} {{green|+100%}} Prestige from Level of Splendor *{{icon|opinion}} {{green|+5}} Close Family Opinion *{{icon|opinion}} {{green|+50%}} Maximum Long Reign Opinion Bonus *{{icon|opinion}} Completing a pilgrimage grants Close Family Opinion modifier |500 |All Pagan |None |- | style="text-align: center; " |[[File:Core tenet meditation.png|60px]] <br> Inner Journey | *{{icon|decision}} Enables the Meditate in Seclusion decision *[[File:Trait patient.png|24px]] Makes Patient a Virtue *[[File:Trait impatient.png|24px]] Makes Impatient a Sin |500 | *Buddhism *Hinduism *Jainism *Taoism |None |- | style="text-align: center; " |[[File:Core tenet dharmawheel.png|60px]] <br> Dharmic Pacifism | *[[File:Task conversion.png|24px]] {{green|+20%}} County Conversion Resistance *{{icon|opinion}} {{green|+10}} Opinion of other Pacifists *{{icon|no}} Cannot declare Holy Wars or [[Raid]] *[[File:Trait calm.png|24px]] Makes Calm a Virtue *[[File:Trait wrathful.png|24px]] Makes Wrathful a Sin | *500 if Buddhism or Jainism *1000 if any other | *Buddhism *Hinduism *Jainism *Taoism | *{{icon|no}} Armed Pilgrimages tenet *{{icon|no}} Human Sacrifice tenet |- | style="text-align: center; " |[[File:Core tenet sword.png|60px]] <br> Armed Pilgrimages | *{{icon|piety}} {{green|-20%}} Holy War Piety Cost *[[File:Task conversion.png|24px]] {{green|+25%}} County Conversion Speed per owned Holy Site if no Head of Faith *{{icon|yes}} Can declare Great Holy Wars if Faith has a Head of Faith *{{icon|piety}} Completing a pilgrimage grants a Monthly Piety from Knights modifier | *500 if Christian *1000 if Jewish | *Christianity *Judaism | *{{icon|no}} Dharmic Pacifism tenet *{{icon|no}} Pacifism tenet |- | style="text-align: center; " |[[File:Core tenet scimitars.png|60px]] <br> Struggle and Submission | *{{icon|piety}} {{green|+50%}} Piety and Devotion from Holy Wars *[[File:Task conversion.png|24px]] {{green|+25%}} County Conversion Speed per owned Holy Site if no Head of Faith *{{icon|yes}} Can declare Great Holy Wars if Faith has a Head of Faith *{{icon|opinion}} Completing a pilgrimage grants a Same Faith Opinion modifier | *500 if Muslim *1500 if Dualist | *Islam *Dualism |None |- | style="text-align: center; " |[[File:Core tenet meditation.png|60px]] <br> Sacred Childbirth *''Variant Names:'' *[[File:Religion baltic.png|25px]] Kūdikis Lemti (Baltic) | *{{icon|fertility}} {{green|+10%}} Fertility *{{icon|unknown}} {{green|-50%}} Pregnancy Complication Chance |500 | *Baltic *Oromo-Somali |None |- | style="text-align: center; " |[[File:Core tenet bigbook.png|60px]] <br> Alexandrian Catechism |[[File:Learning lifestyle.png|24px]] {{green|+20%}} Monthly Learning Lifestyle Experience |1000 |Christianity |{{icon|no}}[[File:Doctrine pluralism fundamentalist.png|24px]] Fundamentalist religious attitude doctrine |- | style="text-align: center; " |[[File:Core tenet holytree.png|60px]] <br> Pastoral Isolation | *{{icon|opinion}} {{green|+10}} Different Faith Liege Opinion *[[File:Task conversion.png|24px]] {{green|+30%}} County Conversion Resistance *{{icon|development}} {{red|-10%}} Monthly Development *[[File:Task conversion.png|24px]] {{red|+20}} Enemy Demand Conversion Acceptance *{{icon|yes}} Christian Faiths are considered Righteous *{{icon|yes}} Counties and characters may sometimes reconvert to this faith |500 |Christianity | *[[File:Doctrine no head.png|24px]] None head of faith doctrine *{{icon|no}} Sanctioned False Conversions tenet |- | style="text-align: center; " |[[File:Core tenet bhakti.png|60px]] <br> Bhakti |{{icon|decision}} Enables the Determine Bhakti decision |1000 |Hinduism |None |- | style="text-align: center; " |[[File:Core tenet adorcism.png|60px]] <br> Adorcism | *{{icon|decision}} Enables the Seek Aid of the Spirits decision *[[File:Trait possessed.png|24px]] Makes Possessed a Great Virtue |500 |Hausa |None |- | style="text-align: center; " |[[File:Core tenet bhakti.png|60px]] <br> Auspicious Birthright | *[[File:Trait mystic 3.png|24px]] {{green|5%}} Chance a child is born with the Miracle Worker trait *[[File:Trait mystic 3.png|24px]] Makes Miracle Worker a Great Virtue |500 |Uralic |None |- | style="text-align: center; " |[[File:Core tenet skyshaman.png|60px]] <br> Sun Worship | *{{icon|advantage}} {{green|-25%}} [[Attrition]] in Desert and Desert Mountains [[terrain]] *{{icon|yes}} Enables the Sun Trial interaction with [[Prisoner]]s *{{icon|yes}} Hosting Feasts during summer months grants Piety |1000 |Zunbil |None |} [[en:Tenets]]
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