十字军之王3
ParaWikis
502 Bad Gateway
502 Bad Gateway
openresty
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
×
欢迎访问十字军之王3百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
Innovations
”
Hstar
(
讨论
|
贡献
)
2020年9月7日 (一) 20:29的版本
(merge from offical wiki)
(差异) ←上一版本 |
最后版本
(
差异
) |
下一版本→
(
差异
)
警告:您正在编辑的是本页面的旧版本。
如果您发布该更改,该版本后的所有更改都会丢失。
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
{{Version|1.0}} {{#evt: | service= youtube | id= C-a9U0-EboQ | description= Introducing CK3 #08 - Technology. ''Havoc'' will introduce you to Technology and how you can unlock more of them! | alignment= right | container=frame }} Innovations represent technological, legal and ideological advances that a Culture can make. Once an innovation is unlocked it can be used by any County and Character of the culture which unlocked it. Innovations are grouped into 3 unlock categories: Military and Civic, Cultural, and Regional. * Military and Civic innovations have a small chance to progress towards being unlocked each month based on multiple factors, the most important being average Development in Counties of one Culture. The second most important factor is the number of neighbor Counties that belong to a Culture which already unlocked an innovation not shared. * Regional innovations are unlocked when the Culture is present enough in a certain Region and remain unlocked even if said territory is lost. * Cultural innovations are always active but require a certain Culture. == Eras == Each Culture will be within one of 4 Eras which determine which innovations the Culture can unlock. Once at least 50% of the innovations of an Era are unlocked and the required minimum year is reached, the Culture will slowly progress to the next Era based on the average {{iconify|Development}} in the Culture's Counties. A culture cannot progress to another Era if its Cultural Head is Tribal. {| class="mildtable" ! Era ! Minimum year ! Description |- | '''Tribal'''<br>[[File:Culture era tribal.png|100px]] | align=center | 476 | ''The Tribal Era of a Culture predates the emergence of codified laws and an institutionalized government. Rulers with Tribal Government can only make use of Tribal Era innovations.'' |- | '''Early Medieval'''<br>[[File:Culture era early medieval.png|100px]] | align=center | 900 | ''The Early Medieval Era sees the emergence of professional administrators and a number of important innovations, allowing a Culture to exit the Dark Ages.'' |- | '''High Medieval'''<br>[[File:Culture era high medieval.png|100px]] | align=center | 1050 | ''The High Medieval Era is a time of great technological and administrative progress, seeing towns grow into cities and the rise of the burgher class even as the aristocracy reigns supreme.'' |- | '''Late Medieval'''<br>[[File:Culture era late medieval.png|100px]] | align=center | 1200 | ''The Late Medieval Era marks the zenith of the feudal world. Bureaucrats, artisans, merchants and money lenders are starting to encroach on the power of the old privileged classes, except for the monarchs themselves.'' |} == Innovation list == === Tribal innovations === Unlocking all Tribal innovations is required for the ''Adopt Feudal Ways'' and ''Adopt Clan Ways'' decision. {| class="mildtable" style="float: left; margin-right: 30px;" ! Civic innovation ! Effect |- | [[File:Innovation administration 01.png]] Casus Belli | [[File:Default cb.png|24px]] Can use De Jure County Casus Belli |- | [[File:Innovation civil construction 02.png]] City Planning | [[File:Holding city.png|24px]] Unlocks Village Center<br>[[File:Holding church.png|24px]] Unlocks Shrine and Prayer Halls<br>[[File:Building market villages.png|24px]] Unlocks Trading Outposts |- | [[File:Innovation levy building.png]] Crop Rotation | {{icon|yes}} Unlocks all Tribal Era Economic Buildings |- | [[File:Innovation majesty 02.png]] Currency | {{icon|development}} {{green|+10%}} Monthly Development Growth |- | [[File:Innovation administration 03.png]] Gavelkind | {{icon|law}} Can enact the Confederate Partition Law |- | [[File:Innovation administration 02.png]] Ledger | {{icon|domain}} {{green|+1}} Domain Limit |- | [[File:Innovation leadership 01.png]] Planned Assemblies | [[File:Holding tribal.png|24px]]Unlocks Fortified Tribal Hold<br>[[File:Crown authority 1.png|24px]] Can enact Limited Crown Authority Law |- | [[File:Innovation civil construction 01.png]] Public Works | {{icon|development}} Counties reach the maximum Existing Development penalty at 20 Development |} {| class="mildtable" style="float: left; margin-right: 30px;" ! Military innovation ! Effect |- | [[File:Innovation raised banner.png]] Bannus | {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate |- | [[File:Innovation levy building.png]] Barracks | {{icon|yes}} Unlocks all Tribal Era Military Buildings |- | [[File:Innovation fortifications.png]] Mottes | {{icon|yes}} Unlocks all Tribal Era Fortification Buildings |- | [[File:Innovation leadership 02.png]] Mustering Grounds | {{icon|levies}} {{green|+2}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |- | [[File:Innovation siege weapons.png]] Onager | [[File:Unit onager.png|24px]] Can recruit Onager Men-at-Arms |- | [[File:Innovation weapons and armor 02.png]] Quilted Armor | [[File:Unit heavy infantry.png|24px]] Can recruit Armored Footmen Men-at-Arms |} {{clear}} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Cultural innovation ! Cultures ! Effect |- | [[File:Innovation special maa 02.png]] Bush Hunting | * All Akan * All Yoruba | [[File:Unit bowmen.png|24px]] Can recruit Bush Hunters Men-At-Arms |- | [[File:Innovation special maa 02.png]] Chu-ko-nu | * Han | [[File:Unit crossbowmen.png|24px]] Can recruit Chu-ko-nu Archers Men-At-Arms |- | [[File:Innovation special maa 02.png]] Compound Bows | * All Mongolic * All Iranian * All Turkic * Alan * Mogyër | [[File:Unit horse archers.png|24px]] Can recruit Horse Archers Men-At-Arms |- | [[File:Innovation special maa 01.png]] Defensive Tactics | * All Israelite | [[File:Unit skirmishers.png|24px]] Can recruit Shomer Men-At-Arms |- | [[File:Innovation special maa 02.png]] Forest Wardens | * All Balto-Finnic * All Urgo-Permian * All Volga-Finnic | [[File:Unit bowmen.png|24px]] Can recruit Metsänvartija Men-At-Arms |- | [[File:Innovation special maa 01.png]] Konni Raids | * All South Slavic * Hungarian * Polabian * Polish * Pommeranian | [[File:Unit light cavalry.png|24px]] Can recruit Konni Men-At-Arms |- | [[File:Innovation maa 02.png]] Mountain Skirmishing | * Afar * Somali * Welayta | [[File:Unit skirmishers.png|24px]] Can recruit Horn Warriors Men-At-Arms |- | [[File:Innovation maa 02.png]] Mubarizun | * Bedouin * Butr * Egyptian * Levantine * Nubian | [[File:Unit heavy infantry.png|24px]] Can recruit Mubarizun Men-At-Arms |- | [[File:Innovation special maa 01.png]] Sahel Horsemen | * All Sahelian * All Senegambian * All Central African * Daju * Zaghawa | [[File:Unit light cavalry.png|24px]] Can recruit Sahel Horsemen Men-At-Arms |- | [[File:Innovation nobility 01.png]] Table of Princes | * Czech * Slovien | {{icon|law}} Can enact the House Seniority Law and at any Crown Authority |- | [[File:Innovation maa 02.png]] Upland Skirmishing | * All West African | [[File:Unit skirmishers.png|24px]] Can recruit Guinean Uplanders Men-At-Arms |- | [[File:Innovation nobility 01.png]] Visigothic Codes | * Aragonese * Basque * Catalan * Occitan | * {{icon|law}} Can enact the High Partition Law * {{icon|law}} Can enact the Equal Law and at any Crown Authority |- | [[File:Innovation maa 01.png]] Zbrojnosh | * Czech * Slovien | [[File:Unit heavy infantry.png|24px]] Can recruit Zbrojnosh Men-At-Arms |} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Regional innovation ! Region ! Effect |- | [[File:Innovation elephant.png]] Elephantry | India or South East Asia | [[File:Unit war elephants.png|24px]] Can recruit War Elephants Men-at-Arms |- | [[File:Innovation misc inventions.png]] Longships | Northern Europe | * {{icon|gold}} {{green|-75%}} Embarcation Cost * {{icon|pursuit}} {{green|+25%}} Naval Speed * {{icon|yes}} Unlocks the ability to sail in Major Rivers * {{icon|yes}} Unlocks the ability to Raid over seas if Raiding is allowed |- | [[File:Innovation camel.png]] War Camels | Middle East, North Africa or Persia | [[File:Unit camel riders.png|24px]] Can recruit Camel Riders Men-at-Arms |- | [[File:Innovation majesty 01.png]] West African Canoes | West Africa | * {{icon|gold}} {{green|-25%}} Embarcation Cost * {{icon|time}} {{green|+10%}} Raid Speed * {{icon|yes}} Unlocks the ability to sail in Major Rivers * {{icon|yes}} Unlocks the ability to Raid over seas if Raiding is allowed |- | [[File:Innovation weapons and armor 01.png]] Wootz Steel | Deccan India | * {{icon|prowess}} {{green|+1}} Prowess * {{icon|damage}} {{green|+2}} Heavy Cavalry Damage * {{icon|damage}} {{green|+2}} Heavy Infantry Damage |} {{clear}} === Early Medieval innovations === {| class="mildtable" style="float: left; margin-right: 30px;" ! Civic innovation ! Effect |- | [[File:Innovation misc inventions.png]] Armillary Sphere | {{icon|pursuit}} {{green|+25%}} Naval Speed |- | [[File:Innovation leadership 01.png]] Bailiffs | {{icon|domain}} {{green|+1}} Domain Limit |- | [[File:Innovation administration 03.png]] Chronicle Writing | [[File:Default cb.png|24px]] Can use De Jure Duchy Casus Belli<br>{{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost |- | [[File:Innovation nobility 01.png]] Coinage | {{icon|development}} {{green|+10%}} Monthly Development Growth<br>{{icon|law}} Unlocks the Coinage Rights Feudal Contract |- | [[File:Innovation nobility 03.png]] Communal Government | {{icon|development}} Counties reach the maximum Existing Development penalty at 35 Development |- | [[File:Innovation majesty 02.png]] Hereditary Rule | {{icon|law}} Can enact the Partition Law |- | [[File:Innovation fortifications.png]] Manorialism | {{icon|time}} {{green|-10%}} Building Construction Time<br>{{icon|yes}} Unlocks all Early Medieval Era Economic Buildings |- | [[File:Innovation majesty 01.png]] Royal Prerogative | [[File:Crown authority 2.png|24px]] Can enact High Crown Authority Law<br>[[File:Crown authority 3.png|24px]] Can enact Absolute Crown Authority Law |} {| class="mildtable" style="float: left; margin-right: 30px;" ! Military innovation ! Effect |- | [[File:Innovation knight.png]] Arched Saddle | [[File:Unit heavy cavalry.png|24px]] Can recruit Armored Horsemen Men-at-Arms |- | [[File:Innovation fortifications.png]] Battlements | {{icon|gold}} {{green|-5%}} Men-at-Arms Maintenance<br>{{icon|yes}} Unlocks all Early Medieval Era Fortification Buildings<br>{{icon|law}} Unlocks the Fortification Rights Feudal Contract |- | [[File:Innovation civil construction 02.png]] Burhs | {{icon|levies}} {{green|+5%}}Levy Size<br>{{icon|yes}} Unlocks all Early Medieval Era Military Buildings<br>{{icon|law}} Unlocks the March Feudal Contract |- | [[File:Innovation maa 01.png]] Household Soldiers | {{icon|levies}} {{green|+3}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |- | [[File:Innovation weapons and armor 01.png]] Horseshoes | {{icon|pursuit}} {{green|+10%}} Movement Speed |- | [[File:Innovation siege weapons.png]] Mangonels | [[File:Unit mangonel.png|24px]]Can recruit Mangonels Men-at-Arms |} {{clear}} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Cultural innovation ! Cultures ! Effect |- | [[File:Innovation raised banner.png]] Alpine Supremacy | * All Qiangic * All Tibetan | [[File:Unit heavy infantry.png|24px]] Can recruit Mountaineers Men-At-Arms |- | [[File:Innovation special maa 01.png]] Caballeros | * All Iberian * Andalusian | [[File:Unit light cavalry.png|24px]] Can recruit Caballeros Men-At-Arms |- | [[File:Innovation special maa 01.png]] Cataphracts | * All Byzantine except Alan | [[File:Unit heavy cavalry.png|24px]] Can recruit Cataphracts Men-At-Arms |- | [[File:Innovation maa 02.png]] Desert Mountain Practices | * Baranis * Beja * Maghrebi * Yemeni | [[File:Unit skirmishers.png|24px]] Can recruit Abudrar Men-At-Arms |- | [[File:Innovation special maa 01.png]] Druzhina | * All East Slavic | [[File:Unit heavy infantry.png|24px]] Can recruit Druzhina Men-At-Arms |- | [[File:Innovation maa 01.png]] Hirds | * All North Germanic * Anglo-Saxon * Frisian * Old Saxon | [[File:Unit heavy infantry.png|24px]] Can recruit Huscarls Men-At-Arms |- | [[File:Innovation special maa 01.png]] Khandayats | * All Dravidian * All Indo-Aryan | [[File:Unit heavy infantry.png|24px]] Can recruit Khandayats Men-At-Arms |- | [[File:Innovation special maa 01.png]] Royal Army Tradition | * All Burman | * {{icon|damage}} {{green|+10%}} Heavy Cavalry Damage * [[File:Unit heavy infantry.png|24px]] Can recruit Palace Guards Men-At-Arms |} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Regional innovation ! Region ! Effect |- | [[File:Innovation maa 02.png]] Ghilman | Arabia | {{icon|gold}} {{green|-15%}} Men-at-Arms Maintenance |- | [[File:Innovation leadership 02.png]] Reconquista | Iberia | * {{icon|gold}} {{green|-10%}} Casus Belli Cost * [[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety |- | [[File:Innovation majesty 03.png]] Stammesherzogtum | Western Germany | {{icon|opinion}} {{green|+5}} Direct Vassal Opinion |} {{clear}} === High Medieval innovations === {| class="mildtable" style="float: left; margin-right: 30px;" ! Civic innovation ! Effect |- | [[File:Innovation majesty 02.png]] Banking | {{icon|development}} {{green|+10%}} Monthly Development Growth |- | [[File:Innovation majesty 03.png]] Divine Right | {{icon|yes}} Can press several Claims in a single war<br>{{icon|law}} Unlocks the Palatinate Feudal Contract<br>{{icon|opinion}} {{green|-10%}} Short Reign Duration<br>{{icon|gold}} {{green|-20%}} Title Creation Cost<br>[[File:Icon piety christian 01.png|24px]] {{green|+10%}} Monthly Piety |- | [[File:Innovation nobility 01.png]] Guilds | {{icon|domain}} {{green|+1}} Domain Limit |- | [[File:Innovation raised banner.png]] Heraldry | {{icon|prestige}} {{green|+5%}} Monthly Prestige<br>{{icon|law}} Can enact the High Partition Law<br>{{icon|law}} Can enact the House Seniority Law |- | [[File:Innovation administration 03.png]] Land Grants | {{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>{{icon|time}} {{green|+50%}}"Fabricate Claim on County" Councilor Task Speed |- | [[File:Innovation leadership 02.png]] Scutage | {{icon|gold}} {{green|+5%}} Republican Vassal Tax Contribution<br>{{icon|law}} Unlocks the Scutage Feudal Contract |- | [[File:Innovation civil construction 02.png]] Urbanization | {{icon|development}} Counties reach the maximum Existing Development penalty at 55 Development |- | [[File:Innovation civil construction 01.png]] Windmills | {{icon|gold}} {{green|+5%}} Domain Taxes<br>{{icon|yes}} Unlocks all High Medieval Era Economic Buildings |} {| class="mildtable" style="float: left; margin-right: 30px;" ! Military innovation ! Effect |- | [[File:Innovation weapons and armor 01.png]] Advanced Bowmaking | {{icon|damage}} {{green|+3}} Damage for Archers<br>[[File:Unit crossbowmen.png|24px]] Can recruit Crossbowmen Men-at-Arms |- | [[File:Innovation levy building.png]] Castle Baileys | {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all High Medieval Era Military Building |- | [[File:Innovation fortifications.png]] Hoardings | {{icon|yes}} Unlocks all High Medieval Era Fortification Buildings |- | [[File:Innovation knight.png]] Knighthood | {{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|knight}} {{green|+20%}} Knight Effectiveness |- | [[File:Innovation maa 02.png]] Men-at-Arms | {{icon|levies}} {{green|+4}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |- | [[File:Innovation siege weapons.png]] Trebuchet | [[File:Unit trebuchet.png|24px]] Can recruit Trebuchets as Men-at-Arms |} {{clear}} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Cultural innovation ! Cultures ! Effect |- | [[File:Innovation special maa 02.png]] Desert Tactics | * Outremer | [[File:Unit light cavalry.png|24px]] Can recruit Chasseurs Men-At-Arms |- | [[File:Innovation special maa 02.png]] Hobbies | * All Brythonic * Irish | [[File:Unit light cavalry.png|24px]] Can recruit Hobelars Men-At-Arms |- | [[File:Innovation maa 01.png]] Pike Columns | * All Latin | [[File:Unit pikemen.png|24px]] Can recruit Picchieri Men-At-Arms |- | [[File:Innovation maa 02.png]] Sarawit | * Ethiopian | [[File:Unit heavy infantry.png|24px]] Can recruit Sarawit Men-At-Arms |} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Regional innovation ! Region ! Effect |- | [[File:Innovation nobility 02.png]] Muladi | Northern Africa | * {{icon|opinion}} {{green|+10}} Different Culture Opinion<br>{{icon|development}} {{green|+10%}} Monthly Development Growth |- | [[File:Innovation misc inventions.png]] Ostsiedlung | Eastern Germany | * {{icon|time}} {{green|+15%}} "Promote Culture" Councilor Task Speed<br>{{icon|development}} {{green|+15%}} Monthly Development Growth |- | [[File:Innovation nobility 03.png]]Peerage | Francia | * {{icon|gold}} {{green|+10%}} Vassal Tax Contribution<br>{{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|opinion}} {{red|-10}} Fellow Vassal Opinion |- | [[File:Innovation administration 01.png]] Seigneurialism | Francia | {{icon|gold}} {{green|+5%}} Domain Taxes |} {{clear}} === Late Medieval innovations === {| class="mildtable" style="float: left; margin-right: 30px;" ! Civic innovation ! Effect |- | [[File:Innovation nobility 02.png]] Court Officials | {{icon|domain}} {{green|+1}} Domain Limit |- | [[File:Innovation civil construction 01.png]] Cranes | {{icon|time}} {{green|-15%}} Building Construction Time<br>{{icon|yes}} Unlocks all Late Medieval Era Economic Buildings |- | [[File:Innovation majesty 03.png]] Ermine Cloaks | {{icon|prestige}} {{green|+10%}} Monthly Prestige |- | [[File:Innovation nobility 01.png]] Noblesse Oblige | {{icon|opinion}} {{green|+5}} Direct Vassal Opinion<br>{{icon|opinion}} {{green|+5}} Fellow Vassal Opinion |- | [[File:Innovation majesty 01.png]] Primogeniture | {{icon|law}} Can enact the Primogeniture Law<br>{{icon|law}} Can enact the Ultimogeniture Seniority Law |- | [[File:Innovation administration 01.png]] Promissory Notes | {{icon|development}} {{green|+10%}} Monthly Development Growth |- | [[File:Innovation misc inventions.png]] Renaissance Thought | {{icon|development}} Counties reach the maximum Existing Development penalty at 90 Development |- | [[File:Innovation leadership 01.png]] Rightful Ownership | {{icon|prestige}} {{green|-10%}} Casus Belli Prestige Cost<br>[[File:Default cb.png|24px]] Can use De Jure Casus Belli<br>{{icon|yes}} Can press multiple Claims of another Character in a single war |} {| class="mildtable" style="float: left; margin-right: 30px;" ! Military innovation ! Effect |- | [[File:Innovation siege weapons.png]] Bombards | [[File:Unit bombard.png|24px]] Can recruit Bombards Men-at-Arms |- | [[File:Innovation fortifications.png]] Machicolations | {{icon|yes}} Unlocks all Late Medieval Era Fortification Buildings |- | [[File:Innovation weapons and armor 02.png]] Plate Armor | {{icon|toughness}} {{green|+3}} Heavy Cavalry Toughness<br>{{icon|toughness}} {{green|+3}} Heavy Infantry Toughness |- | [[File:Innovation levy building.png]] Royal Armory | {{icon|levies}} {{green|+15%}} Levy Reinforcement Rate<br>{{icon|yes}} Unlocks all Late Medieval Era Military Building |- | [[File:Innovation weapons and armor 01.png]] Sappers | [[File:Unit stat siege progress.png|24px]] {{green|-10%}} Siege Phase Time |- | [[File:Innovation leadership 02.png]] Standing Armies | {{icon|levies}} {{green|+6}} Size of Men-at-Arms Regiments<br>{{icon|levies}} {{green|+1}} Max number of Men-at-Arms Regiments |} {{clear}} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Cultural innovation ! Cultures ! Effect |- | [[File:Innovation special maa 02.png]] Adaptive Militia | * Dutch | [[File:Unit skirmishers.png|24px]] Can recruit Goedendag Militia Men-At-Arms |- | [[File:Innovation special maa 02.png]] Legionnaires | * Roman | [[File:Unit heavy infantry.png|24px]] Can recruit Palatini Men-At-Arms |- | [[File:Innovation special maa 02.png]] Longbow | * English * Welsh | [[File:Unit bowmen.png|24px]] Can recruit Longbowmen Men-At-Arms |- | [[File:Innovation special maa 01.png]] Rectilinear Schiltron | * Gaelic * Scots | [[File:Unit pikemen.png|24px]] Can recruit Schiltron Men-At-Arms |- | [[File:Innovation special maa 01.png]] Valets | * Breton * French * Norman * Occitan | [[File:Unit heavy cavalry.png|24px]] Can recruit Gendarmes Men-At-Arms |- | [[File:Innovation special maa 01.png]] Zweihanders | * All Central Germanic except the dutch | [[File:Unit pikemen.png|24px]] Can recruit Landsknechts Men-At-Arms |} {| class="mildtable plainlist" style="float: left; margin-right: 30px;" ! Regional innovation ! Region ! Effect |- | [[File:Innovation maa 01.png]] Condottieri | Italia | * {{icon|gold}} {{green|-25%}} Same Culture Mercenary Hire Cost * {{icon|levies}} {{green|+100%}} Number of Mercenary Companies |- | [[File:Innovation nobility 04.png]] Deccan Unity | Deccan India | {{icon|opinion}} {{green|+5}} Same Faith Opinion |- | [[File:Innovation civil construction 02.png]] Wierdijks | Netherlands | * {{icon|levies}} {{green|+1%}} Levy Size * {{icon|development}} {{green|+10%}} Monthly Development Growth * {{icon|time}} {{green|-10%}} City Holdings and Buildings Construction Time |} {{clear}} == References == <references/>
摘要:
请注意您对十字军之王3百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
十字军之王3百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入十字军之王3百科
忘记密码?
其他方式登录