十字军之王3
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内阁
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临冬城的猫
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{{Version|1.0}} 内阁是由6位封臣或廷臣组成的团体,这些角色可帮助领主统治其领域。每个内阁成员同时可以执行一项任务。如果内阁成员同时还是指挥官,则在执行任务时不能领导军队。如果角色具有{{iconify|Incapable}}无能特征,则不能任命其为内阁成员。内阁成员的职位主要技能获得{{green|+5%}}的生活方式经验。 内阁成员执行任务时,每年都会触发与其相关的一个事件。如果议员的技能高于'''8''',则可能发生正面事件;如果议员的技能低于'''15''',则可能发生负面事件。 配偶职位只能由无领地的配偶填补。如果信仰具有一夫多妻制婚姻类型,则主要配偶将担任该职位。 只有在领主的信仰具有可剥夺神职人员任命教义情况下,才能更改宫廷祭司。神权制信条的宗教拥有领地祭司而不是宫廷祭司。领地祭司租赁领主领地中所有神庙,并从同一信仰的所有封臣收取部分税收和征召兵。领地祭司和封臣一样向领主缴纳税收和征兆兵,但如果他们对领主持有负面{{iconify|Opinion}}态度,他们将拒绝缴纳。 {| class="mildtable plainlist" ! 职位 ! 主属性 ! 任务 ! 效果 ! 可能的正面事件 ! 可能的负面事件 |- | rowspan=6 style="text-align: center; | '''配偶'''<br>[[File:Spouse job.png]] | rowspan=6 | {{icon|unknown}} 所有 | [[File:Unknown.png|40px]] 协助统治者 | {{icon|unknown}} 统治者获取该内阁成员的 {{green|33%}} 全属性 | rowspan=6 | * {{icon|prestige}} {{green|+75}} 威望 * {{icon|dread}} {{green|+10}} 恐怖值 * {{icon|advantage}}10年内 {{green|+2}} 优势 * {{icon|levies}} 10年内 {{green|+10%}} 征兆兵数量 * {{icon|gold}} 10年内 {{green|-20%}} 雇佣兵花费 * {{icon|gold}} 5年内 {{green|-25%}} 兵士维护费 * {{icon|opinion}} {{green|+20}} 宗族成员好感 * {{icon|opinion}} {{green|+30}} 宗教领袖好感 * {{icon|opinion}} 两个孩子终止宿仇 * {{icon|opinion}} 玩家继承人与另一个孩子成为朋友 * {{icon|weak hook}} 获取廷臣的牵制 | rowspan=6 | 无 |- | [[File:Diplomacy.png|40px]] 宫廷政治 | {{icon|diplomacy}} 统治者获取该内阁成员的 {{green|66%}} 外交能力 |- | [[File:Martial.png|40px]] 骑士训成 | {{icon|martial}} 统治者获取该内阁成员的 {{green|66%}} 军事能力 |- | [[File:Stewardship.png|40px]] 管理直辖领地 | {{icon|stewardship}} 统治者获取该内阁成员的 {{green|66%}} 管理能力 |- | [[File:Intrigue.png|40px]] 宫廷谋略 | {{icon|intrigue}} 统治者获取该内阁成员的 {{green|66%}} 密谋能力 |- | [[File:Learning.png|40px]] 赞助文化产业 | {{icon|learning}} 统治者获取该内阁成员的 {{green|66%}} 学识能力 |- | rowspan=3 style="text-align: center; | '''Court Chaplain'''<br>[[File:Religious councillor job.png]] | rowspan=3 | {{iconify|Learning}} | [[File:Task_religious_relations.png|40px]] Religious Relations | * {{icon|piety}} {{green|+0.05}} Piety per Councilor Skill * {{icon|opinion}} {{green|+0.5}} Theocratic Ruler Opinion per Councilor Skill | {{icon|opinion}} {{green|+30}} Opinion with a theocratic vassal for 5 years | * {{icon|piety}} {{red|-50}} Piety * {{icon|opinion}} {{red|-30}} Opinion with a theocratic vassal for 5 years |- | [[File:Task_conversion.png|40px]] Convert Faith in County | {{icon|unknown}} At 100% progress County changes Faith to the liege's | * {{icon|development}} {{green|+5%}} County Monthly Development for 5 years * {{icon|levies}} {{green|+25%}} County Levy Size for 5 years * {{icon|opinion}} {{green|+30}} County Popular Opinion for 5 years | {{icon|opinion}} {{red|-30}} County Popular Opinion for 5 years |- | [[File:Task fabricate claim.png|40px]] Fabricate Claim on County | {{icon|unpressed claim}} At 100% progress gain an Unpressed Claim | {{icon|unpressed claim}} {{green|20%}} Chance to gain a Claim on the County's Duchy | * {{icon|piety}} {{red|-100}} Piety * {{icon|opinion}} {{red|-30}} Opinion with the title holder for 5 years * {{icon|opinion}} {{red|-20}} Opinion with a Powerful Vassal for 5 years * {{icon|opinion}} {{red|-10}} Direct Vassal Opinion for 5 years |- | rowspan=3 style="text-align: center; | '''Chancellor'''<br>[[File:Chancellor job.png]] | rowspan=3 | {{iconify|Diplomacy}} | [[File:Task_foreign_affairs.png|40px]] Foreign Affairs | * {{icon|prestige}} {{green|+0.05}} Prestige per Councilor Skill * {{icon|opinion}} {{green|+0.5}} Independent Ruler Opinion per Councilor Skill | * [[File:Truce.png|24px]] Ends a Truce against another ruler * {{icon|opinion}} {{green|+30}} Opinion with a neighbor for 5 years | * {{icon|opinion}} {{red|-30}} Opinion with a neighbor for 5 years * {{icon|unpressed claim}} Neighbor gains an Unpressed Claim * [[File:Truce.png|24px]] Ends an enemy Truce |- | [[File:Task_domestic_affairs.png|40px]] Domestic Affairs | {{icon|opinion}} {{green|+0.5}} Direct Vassal Opinion per Councilor Skill | * {{icon|opinion}} {{green|+30}} Opinion with a Powerful Vassal for 5 years * {{icon|gold}} A Feudal Contract raises Feudal Taxes * [[File:Truce.png|24px]] Option to end a Vassal war * {{icon|law}} Option to give a vassal Partition Law | * {{icon|prestige}} {{red|-150}} Prestige * {{icon|opinion}} {{red|-30}} Opinion with a Powerful Vassal for 5 years * {{icon|gold}} A Feudal Contract lowers Feudal Taxes |- | [[File:Task_integrate_title.png|40px]] Integrate Title | {{icon|yes}} At 100 progress the targeted Title becomes de jure part of the Primary Title | * [[File:Task_integrate_title.png|24px]] {{green|+15%}} Task Progress * {{icon|unknown}} Option to gain County Development or Prestige | [[File:Task_integrate_title.png|24px]] {{red|-15%}} Task Progress |- | rowspan=3 style="text-align: center; | '''Steward'''<br>[[File:Steward job.png]] | rowspan=3 | {{iconify|Stewardship}} | [[File:Task_collect_taxes.png|40px]] Collect Taxes | {{icon|gold}} {{green|+0.5%}} Domain Taxes per Councilor Skill | {{iconify|Gold}} based on current monthly income | [[File:County corruption.png|24px]] County Corruption for 5 years |- | [[File:Task_develop_county.png|40px]] Increase Development in County | * {{icon|time}} {{green|-1%}} Building and Holding Construction Time per Councilor Skill * {{icon|development}} {{green|+0.2}} Monthly Development Growth per Councilor Skill * {{icon|development}} At 100% increase Development by 1 | * {{icon|control}} {{green|+20}} County Control * {{icon|gold}} {{green|+10%}} County Holding Taxes for 10 years | * {{icon|control}} {{red|-20}} County Control * {{icon|time}} {{red|+20}} County Building Construction Time * {{icon|opinion}} {{red|-40}} County Popular Opinion for 5 years |- | [[File:Task_promote_culture.png|40px]] Promote Culture | {{icon|culture}} At 100% County changes Culture to the liege's | * {{icon|gold}} {{green|+10%}} County Holding Taxes for 5 years * {{icon|levies}} {{green|+25%}} County Levy Size for 5 years * {{icon|opinion}} {{green|+40}} County Popular Opinion for 5 years | * {{icon|opinion}} {{red|-40}} County Popular Opinion for 5 years |- | rowspan=3 style="text-align: center; | '''Marshal'''<br>[[File:Marshal job.png]] | rowspan=3 | {{iconify|Martial}} | [[File:Task_organize_levies.png|40px]] Organize Levies | * {{icon|levies}} {{green|+5%}} Levy Size, Garrison Size and Reinforcement Rate * {{icon|levies}} {{green|+1%}} Levy Size, Garrison Size and Reinforcement Rate per Councillor Skill | * {{icon|gold}} {{green|+5%}} County Holding Taxes for 5 years * [[File:County corruption.png|24px]] No County Corruption for 5 years | * {{icon|levies}} {{red|-5%}} Levy Size for 5 years * {{icon|gold}} {{red|-10%}} County Holding Taxes for 5 years * [[File:Modifier county development negative.png|24px]] Thieves Guild County Corruption for 5 years |- | [[File:Task_train_commanders.png|40px]] Train Commanders | * {{icon|gold}} {{green|-0.05%}} Met-at-Arms Maintenance * {{icon|gold}} {{green|-1%}} Met-at-Arms Maintenance per Councilor Skill * {{icon|unknown}} {{green|+0.33%}} Monthly chance to improve or find a Commander per Councillor Skill | * {{icon|prowess}} {{green|+1}} Prowess to a Commander * {{icon|unknown}} Commander gains a new Commander trait | * [[File:Trait wounded 1.png|24px]] Commander gains the Wounded trait * [[File:Trait maimed.png|24px]] Commander gains the Maimed trait * [[File:Death natural.png|24px]] Commander is killed |- | [[File:Task_increase_control.png|40px]] Increase Control in County | * [[File:County corruption.png|24px]] {{green|+0.2%}} Monthly chance to remove County Corruption per Chancellor Skill * [[File:County corruption.png|24px]] Targeted County cannot gain Corruption | * {{icon|opinion}} {{green|+50}} County Popular Opinion for 5 years * {{icon|opinion}} {{green|+30}} Opinion with a baron for 5 years | * {{icon|control}} {{red|-20}} County Control * {{icon|opinion}} {{red|-50}} County Popular Opinion for 5 years * {{icon|opinion}} {{red|-30}} Opinion with a baron for 5 years |- | rowspan=3 style="text-align: center; | '''Spymaster'''<br>[[File:Spymaster job.png]] | rowspan=3 | {{iconify|Intrigue}} | [[File:Task_disrupt_schemes.png|40px]] Disrupt Schemes | * {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Resistance * {{icon|scheme success chance}} {{green|+0.5}} Hostile Scheme Resistance per Councilor Skill * {{icon|scheme secrecy}} {{green|+10}} Scheme Discovery Chance * {{icon|scheme secrecy}} {{green|+1}} Scheme Discovery Chance per Councilor Skill | * {{icon|unknown}} An enemy Hostile Scheme is canceled * {{icon|unknown}} Discover a Criminal secret * {{icon|unknown}} Discover a Shunned secret | * {{icon|unknown}} A personal secret is revealed to a Powerful Vassal * {{icon|unknown}} A courtier's secret is revealed to a Powerful Vassal |- | [[File:Task_support_schemes.png|40px]] Support Schemes | * {{icon|scheme success chance}} {{green|+10}} Hostile Scheme Power * {{icon|scheme success chance}} {{green|+1}} Hostile Scheme Power per Councilor Skill * {{icon|scheme success chance}} {{green|+5}} Hostile Scheme Success Chance * {{icon|scheme success chance}} {{green|+0.5}} Hostile Scheme Success Chance per Councilor Skill | * {{icon|unknown}} Discover a Criminal secret * {{icon|unknown}} Discover a Shunned secret | * {{icon|prestige}} {{red|-150}} Prestige * {{icon|piety}} {{red|-100}} Piety * {{icon|unknown}} A Hostile Scheme is canceled |- | [[File:Task_find_secrets.png|40px]] Find Secrets | {{icon|unknown}} {{green|+5%}} Chance to discover a Secret at court (if any) per Councilor Skill | None | * {{icon|opinion}} {{red|-15}} Opinion with the target * {{icon|crime}} Crime against the Liege |}
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