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		<title>宗教</title>
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		<updated>2020-09-04T01:33:08Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​/* 宗教的影响 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|1.0}}&lt;br /&gt;
宗教决定一个角色信仰哪些神灵和圣人。&lt;br /&gt;
&lt;br /&gt;
== 圣地 ==&lt;br /&gt;
被特定信仰视为神圣的男爵领被称为该信仰的圣地。每个被特定信仰控制的圣地都会为该信仰下的角色提供一个持续性的增益。对于大多数宗教，其下所有信仰有着相同的圣地。大多数宗教中，每个信仰有5个圣地，但有些拥有更多。所有亚伯拉罕宗教组的信仰都视耶路撒冷为圣地。&lt;br /&gt;
&lt;br /&gt;
== 宗教组 ==&lt;br /&gt;
任何信仰都隶属于某个宗教组，宗教组会影响信仰敌对度的计算。拥有 {{iconify|Ecumenism}}，{{iconify|Sunni}}，{{iconify|Shia}} 或 {{iconify|Muhakkima}} 教义的信仰将其他拥有同一教义的信仰视为迷途。也有其他一些核心教义能够修正信仰敌对度。&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! 宗教组&lt;br /&gt;
! 不同信仰&lt;br /&gt;
! 不同宗教&lt;br /&gt;
! 不同宗教组&lt;br /&gt;
! 易受异端影响&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;亚伯拉罕宗教组&#039;&#039;&#039;&lt;br /&gt;
| 敌对&lt;br /&gt;
| 邪恶&lt;br /&gt;
| 邪恶&lt;br /&gt;
| {{icon|yes}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;东方宗教组&#039;&#039;&#039;&lt;br /&gt;
| 迷途&lt;br /&gt;
| 迷途&lt;br /&gt;
| 敌对&lt;br /&gt;
| {{icon|no}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;原始宗教组&#039;&#039;&#039;&lt;br /&gt;
| 迷途&lt;br /&gt;
| 敌对&lt;br /&gt;
| 邪恶&lt;br /&gt;
| {{icon|no}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 信仰敌对度===&lt;br /&gt;
每个信仰对其他所有信仰都有负面看法，负面程度取决于宗教组。&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
! 看法&lt;br /&gt;
! 角色好感&lt;br /&gt;
! 公众好感度&lt;br /&gt;
! 通婚&lt;br /&gt;
! 篡夺头衔&lt;br /&gt;
! 圣战&lt;br /&gt;
! 描述&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;正义&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| {{icon|yes}}&lt;br /&gt;
| {{icon|yes}}&lt;br /&gt;
| {{icon|no}}&lt;br /&gt;
| &#039;&#039;此信仰被认为是合法的。&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;迷途&#039;&#039;&#039;&lt;br /&gt;
| {{red|-10}}&lt;br /&gt;
| {{red|-15}}&lt;br /&gt;
| {{icon|yes}}&lt;br /&gt;
| {{icon|yes}}&lt;br /&gt;
| {{icon|no}}&lt;br /&gt;
| &#039;&#039;此信仰在不是特别重要的方面有所不同。&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;敌对&#039;&#039;&#039;&lt;br /&gt;
| {{red|-20}}&lt;br /&gt;
| {{red|-30}}&lt;br /&gt;
| {{icon|yes}}&lt;br /&gt;
| {{icon|no}}&lt;br /&gt;
| {{icon|yes}}&lt;br /&gt;
| &#039;&#039;此信仰大大偏离正道。&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;邪恶&#039;&#039;&#039;&lt;br /&gt;
| {{red|-30}}&lt;br /&gt;
| {{red|-45}}&lt;br /&gt;
| {{icon|no}}&lt;br /&gt;
| {{icon|no}}&lt;br /&gt;
| {{icon|yes}}&lt;br /&gt;
| &#039;&#039;此信仰被认为当受咒诅。&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 信仰的组织性 ==&lt;br /&gt;
信仰的组织性描述了各个信仰的组织化程度与条理程度。信仰可以分为有组织的和未改革的，各有优缺点。所有原始宗教组中的信仰和少数东方宗教组的信仰在剧本开始时是未改革的，而所有亚伯拉罕宗教组和绝大部分东方宗教组中的信仰是有组织的。&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! 有组织的&lt;br /&gt;
! 未改革&lt;br /&gt;
|-&lt;br /&gt;
| 决议：采用封建制/氏族制 || {{green|可用}} || {{red|不可用}}&lt;br /&gt;
|-&lt;br /&gt;
| 传教效率 || {{green|高}} || {{red|低}}&lt;br /&gt;
|-&lt;br /&gt;
| 封建制、共和制或氏族制封臣的好感 || &#039;&#039;&#039;0&#039;&#039;&#039; || {{red|-20}}&lt;br /&gt;
|-&lt;br /&gt;
| 每月威望 || &#039;&#039;&#039;0&#039;&#039;&#039; || {{green|+20%}}&lt;br /&gt;
|-&lt;br /&gt;
| 皈依未改革信仰的花费 || {{red|+500%}} || &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| 宣战理由：征服 || {{red|不可用}} || {{green|可用}}&lt;br /&gt;
|-&lt;br /&gt;
| 创建信仰 || 新的信仰 || 改革&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== 美德与罪恶 ==&lt;br /&gt;
宗教或信仰会将某些特质视为美德或罪恶。一些核心教义会增加拥有两倍效果的美德或罪恶。&lt;br /&gt;
* 视作美德的特质给予角色 {{green|+10}} 相同信仰好感和 {{green|+1}} 每月虔诚&lt;br /&gt;
* 某些核心教义增加的美德将给予角色 {{green|+20}} 相同信仰好感和 {{green|+2}} 每月虔诚&lt;br /&gt;
* 视作罪恶的特质给予角色 {{red|-10}} 相同信仰好感和 {{red|-1}} 每月虔诚&lt;br /&gt;
* 某些核心教义增加的罪恶将给予角色 {{red|-20}} 相同信仰好感和 {{red|-2}} 每月虔诚&lt;br /&gt;
&lt;br /&gt;
== 宗教的影响 ==&lt;br /&gt;
宗教有两个主要的影响。首先，每个宗教有一系列的罪恶与美德。另外，宗教决定了其骑士团偏好何种兵士。&lt;br /&gt;
{| class=&amp;quot;mildtable plainlist&amp;quot;&lt;br /&gt;
! 宗教组&lt;br /&gt;
! 宗教&lt;br /&gt;
! 美德&lt;br /&gt;
! 罪恶&lt;br /&gt;
! 骑士团兵种&lt;br /&gt;
! 圣地&lt;br /&gt;
! 至高神的名称&lt;br /&gt;
! 大圣战的名称&lt;br /&gt;
! width=40% | 描述&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | &#039;&#039;&#039;亚伯拉罕宗教组&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;基督教&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Compassionate}}&lt;br /&gt;
* {{iconify|Chaste}}&lt;br /&gt;
* {{iconify|Forgiving}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Sadistic}}&lt;br /&gt;
* {{iconify|Lustful}}&lt;br /&gt;
* {{iconify|Vengeful}}&lt;br /&gt;
| {{icon|heavy infantry}} 教团骑士&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| 神&lt;br /&gt;
| 十字军&lt;br /&gt;
| &#039;&#039;基督教专注于纳匝肋人耶稣的生活和教导，以救赎的概念为中心，其信徒在来世获得赦罪和神的欣然接受。&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;伊斯兰教&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Generous}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
* {{iconify|Temperate}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Greedy}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
* {{iconify|Gluttonous}}&lt;br /&gt;
* [[File:Trait drunkard.png|24px]] Drunkard&lt;br /&gt;
| {{icon|heavy cavalry}} 铁甲圣骑兵&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| 安拉&lt;br /&gt;
| 吉哈德&lt;br /&gt;
| &#039;&#039;伊斯兰教是亚伯拉罕宗教的终极启示，由真主的话语引导并由先知穆罕默德启示。其关注善的生活，侍奉独一无二普慈特慈的真主。&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;犹太教&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
* {{iconify|Compassionate}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
* {{iconify|Patient}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Cynical}}&lt;br /&gt;
* {{iconify|Greedy}}&lt;br /&gt;
* {{iconify|Lustful}}&lt;br /&gt;
| {{icon|skirmishers}} 守卫&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| 主&lt;br /&gt;
| 大圣战&lt;br /&gt;
| &#039;&#039;按照希伯来民族与独一绝对之神订立的圣约生活才是善的生活。&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;二元神教&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
* {{iconify|Humble}}&lt;br /&gt;
* {{iconify|Patient}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
* {{iconify|Arrogant}}&lt;br /&gt;
* {{iconify|Impatient}}&lt;br /&gt;
| {{icon|heavy infantry}} 穆巴里尊&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| 神&lt;br /&gt;
| 大净化&lt;br /&gt;
| &#039;&#039;二元神教通常信仰存在有两个相互敌对的根本力量；一个仁善的精神力量，诞生了人类的灵魂，和一个恶毒的物质力量，创造了人类的肉体。&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;孔雀天使国度&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Generous}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
* {{iconify|Temperate}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Greedy}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
* {{iconify|Gluttonous}}&lt;br /&gt;
| {{icon|heavy cavalry}} 铁甲圣骑兵&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| 孔雀天使&lt;br /&gt;
| 吉哈德&lt;br /&gt;
| &#039;&#039;永恒之神创造了宇宙和祂的七位天使。居于首位的是孔雀天使，由神授予了管理世界的权柄。&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5 | &#039;&#039;&#039;东方宗教组&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;佛教&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
* {{iconify|Calm}}&lt;br /&gt;
* {{iconify|Generous}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
* {{iconify|Wrathful}}&lt;br /&gt;
* {{iconify|Impatient}}&lt;br /&gt;
| {{icon|heavy infantry}} 剑之师&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| 斯达辣他&lt;br /&gt;
| 大净化&lt;br /&gt;
| &#039;&#039;佛教以释迦牟尼及其后的“觉者”们的教诲为基础，其目的是克服无尽的生死轮回带来的存在之苦。达成开悟是摆脱轮回转世，进入涅槃境界的道路。&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;印度教&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Content}}&lt;br /&gt;
* {{iconify|Temperate}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Ambitious}}&lt;br /&gt;
* {{iconify|Greedy}}&lt;br /&gt;
* {{iconify|Wrathful}}&lt;br /&gt;
| [[File:Unit war elephants.png|24px]] 战象&lt;br /&gt;
| style=&amp;quot;text-align: center; | 7&lt;br /&gt;
| 梵&lt;br /&gt;
| 大净化&lt;br /&gt;
| &#039;&#039;Hinduism is a dharma, a way of life, that includes a multitude of gods and religious practices. Shared is the belief in samsara, the endless cycle of the soul&#039;s continuous rebirth into the world, and moksha, the freeing from that cycle.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;耆那教&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Calm}}&lt;br /&gt;
* {{iconify|Compassionate}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Wrathful}}&lt;br /&gt;
* {{iconify|Sadistic}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
| {{icon|heavy infantry}} Khandayat&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| The Tirthankaras&lt;br /&gt;
| 大净化&lt;br /&gt;
| &#039;&#039;Jains seek to follow the twenty-four teachers, the thirtankaras, to leave the world&#039;s eternal cycle of death and rebirth by attaining omniscience, Kevala Jnana. Non-violence and good lives is at the center of Jainism, for and the foremost prayer states that &amp;quot;the function of souls is to help one another.&amp;quot;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zoroastrianism&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Diligent}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Lazy}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
* {{iconify|Sadistic}}&lt;br /&gt;
| {{icon|heavy infantry}} Mubarizun&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Ahura Mazda&lt;br /&gt;
| 大净化&lt;br /&gt;
| &#039;&#039;Following the teachings of Zoroaster, Zoroastrians believe in the lord of wisdom, Ahura Mazda, who is the source of all good, and who opposes falsehood, represented by Angra Mainyu. A Zoroastrian seeks the path of Truth through Good Thoughts, Good Words and Good Deeds.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Taoism&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Compassionate}}&lt;br /&gt;
* {{iconify|Content}}&lt;br /&gt;
* {{iconify|Humble}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Sadistic}}&lt;br /&gt;
* {{iconify|Ambitious}}&lt;br /&gt;
* {{iconify|Arrogant}}&lt;br /&gt;
| {{icon|archers}} Chu-ko-nu Archers&lt;br /&gt;
| style=&amp;quot;text-align: center; | 6&lt;br /&gt;
| Tao&lt;br /&gt;
| 大净化&lt;br /&gt;
| &#039;&#039;Tao is the source, pattern, and substance from which all things exist. Living in harmony with the Tao leads to peace, contentment, and upon death, ascension to live within the Tao as an immortal spirit.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=20 | &#039;&#039;&#039;Pagan&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Tibetan&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Humble}}&lt;br /&gt;
* {{iconify|Calm}}&lt;br /&gt;
* {{iconify|Compassionate}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Arrogant}}&lt;br /&gt;
* {{iconify|Lustful}}&lt;br /&gt;
* {{iconify|Greedy}}&lt;br /&gt;
| {{icon|heavy infantry}} Mountaineers&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Sangpo Bumtri&lt;br /&gt;
| 大净化&lt;br /&gt;
| &#039;&#039;Bön is an ancient shamanistic religion indigenous to the region of Tibet. It is characterized by meditation, mystical rituals, and a strong belief in animistic spiritualism.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mandé&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Calm}}&lt;br /&gt;
* {{iconify|Humble}}&lt;br /&gt;
* [[File:Trait twin.png|24px]] Twin&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Wrathful}}&lt;br /&gt;
* {{iconify|Arrogant}}&lt;br /&gt;
* {{iconify|Vengeful}}&lt;br /&gt;
| {{icon|archers}} Bush Hunters&lt;br /&gt;
| style=&amp;quot;text-align: center; | 6&lt;br /&gt;
| Amma&lt;br /&gt;
| 大圣战&lt;br /&gt;
| &#039;&#039;The native faiths of the Mandé people focus on venerating both the great spirits of the land as well as the honoring the spirits of the dead.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hsexje&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Content}}&lt;br /&gt;
* {{iconify|Temperate}}&lt;br /&gt;
* {{iconify|Forgiving}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Ambitious}}&lt;br /&gt;
* {{iconify|Greedy}}&lt;br /&gt;
* {{iconify|Wrathful}}&lt;br /&gt;
| {{icon|no}} None&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Mubyasei&lt;br /&gt;
| Great Purification&lt;br /&gt;
| &#039;&#039;The folk religions of the Qiangic tribes focus on the worship of the Gods of nature and their ancestors, as well as the veneration of white flint stones which are said to possess spirits of nature.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Tanism&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Content}}&lt;br /&gt;
* {{iconify|Temperate}}&lt;br /&gt;
* {{iconify|Forgiving}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Ambitious}}&lt;br /&gt;
* {{iconify|Greedy}}&lt;br /&gt;
* {{iconify|Wrathful}}&lt;br /&gt;
| {{icon|no}} None&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Donyi-Polo&lt;br /&gt;
| Great Purification&lt;br /&gt;
| &#039;&#039;The religion of the Tani Lhoba and their neighbors focuses around a duality of natural deities who are worshiped as the Suprume Being. To the Tani, these dual deities are Donyi, the sun goddess, and Polo, the moon god.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mundhumism&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Content}}&lt;br /&gt;
* {{iconify|Temperate}}&lt;br /&gt;
* {{iconify|Forgiving}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Ambitious}}&lt;br /&gt;
* {{iconify|Greedy}}&lt;br /&gt;
* {{iconify|Wrathful}}&lt;br /&gt;
| {{icon|no}} None&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Tagera Ningwaphuma&lt;br /&gt;
| Great Purification&lt;br /&gt;
| &#039;&#039;Mundhumism is a religious tradition of the Kirati peoples of the Himalayas that focuses on the ancient stories and songs called Mundhum, which they consider to be their scriptures. Mundhumism is a syncretic religion, that incorporates many deities and practices from Hinduism along with the worship of ancestors.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Shamanism&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
| [[File:Unit horse archers.png|24px]] Horse Archers&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Tengri&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;Tengrists view their existence as sustained by Tengri, the eternal blue sky, and Eje, the fertile earth mother. Adherents are expected to keep the world in balance by living an upright, respectful life; deceitfulness and subversiveness are highly stigmatized.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Finno-Ungric&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
* {{iconify|Stubborn}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
* {{iconify|Fickle}}&lt;br /&gt;
| {{icon|archers}} Metsänvartija&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Ukko&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;The veneration of nature and a profound respect for one&#039;s ancestors and their traditions are what define Finno-Ugric paganism. Held in high regard amongst adherents is &amp;quot;sisu&amp;quot;, a Finnish concept of stoic determination, grit, bravery, and resilience.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hausa&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
* {{iconify|Humble}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
* {{iconify|Arrogant}}&lt;br /&gt;
| {{icon|archers}} Bush Hunters&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Boorii&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;Venerating the spiritual force that resides in all physical things, the priestesses of this faith serve as intermediaries between mankind and the spirits of the world.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slavic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Gregarious}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Shy}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
| [[File:Unit horse archers.png|24px]] Horse Archers&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Rod&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;Emphasizing personal duty, morality, and conformity, Slavic paganism is the blanket term for the myriad native faiths of much of Central and Eastern Europe. Community is an important part of most, and religious ceremonies are often public gatherings which celebrate beauty and joyfulness.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Oromo-Somali&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Compassionate}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Callous}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
| {{icon|skirmishers}} Horn Warriors&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Waaq&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;The world is ruled by many deities, but they are all subject to the highest one, Waaq, the god of the sky. Rain and life is brought down to us from above.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Youruba&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Patient}}&lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Impatient}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
* {{iconify|Arrogant}}&lt;br /&gt;
| {{icon|archers}} Bush Hunters&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Ọlọrun&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;Though he created the universe, the high god of the Yoruba pantheon remains distant from mortal affairs. Practitioners instead pray to the òrìṣà, innumerable spirits sent by the higher divinities to guide humanity along their chosen path.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Akan&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Compassionate}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Callous}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
| {{icon|skirmishers}} Horn Warriors&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Nyame&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;The various faiths of the Akan peoples worship the children of the creator and mother Earth.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Baltic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Calm}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Wrathful}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
| {{icon|archers}} Metsänvartija&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Dievas&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;As adherents of &amp;quot;the abode of inner peace&amp;quot;, Baltic pagans focus on living in harmony with the natural world around them while preserving the traditions and stories of their ancestors.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Kordofan&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Content}}&lt;br /&gt;
* {{iconify|Diligent}}&lt;br /&gt;
* {{iconify|Patient}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Lazy}}&lt;br /&gt;
* {{iconify|Impatient}}&lt;br /&gt;
| {{icon|skirmishers}} Horn Warriors&lt;br /&gt;
| style=&amp;quot;text-align: center; | 6&lt;br /&gt;
| Wepwawet&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;Veneration of the ancient gods remains strong here, as does the veneration of the boundary between life and death.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Sanegambian&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Forgiving}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Vengeful}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
| {{icon|archers}} Bush Hunters&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Roog&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;The Serer people&#039;s traditions outline the way of the Divine, the path to living a spiritually fulfilling life in honor of one&#039;s ancestors and the creator of the universe, Roog.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Norse&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Vengeful}}&lt;br /&gt;
* {{iconify|Wrathful}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Forgiving}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
| {{icon|heavy infantry}} Huscarls&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Odin&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;The native faith of the Scandinavian region, Norse paganism revolves around reverence of gods known as the Æsir. Adherents are expected to live — and preferably die — in an honorable fashion.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uralic&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Gregarious}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Shy}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
| [[File:Unit horse archers.png|24px]] Horse Archers&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Isten&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;In the native Mogyër faith each Táltos, or priest, is chosen by the gods prior to their birth. Endowed with superhuman strength, wisdom, and powers, Mogyërs entrust these Táltos with protecting their communities and leading them to prosperity.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Greco-Roman&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Generous}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
* {{iconify|Temperate}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Greedy}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
* {{iconify|Gluttonous}}&lt;br /&gt;
| {{icon|heavy infantry}} Palatini&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Zeus&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;Hellenists worship the ancient Greek and Roman gods, said to reside on Mount Olympus. Each god has their own aspects and is venerated by their worshipers in their own way.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zunbil&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
| {{icon|heavy infantry}} Mubarizun&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Zun&lt;br /&gt;
| Great Purification&lt;br /&gt;
| &#039;&#039;Established by the Zunbil dynasty, Zunists revere and praise the sun for bestowing its bounty upon the surface of the earth.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Paganism&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Brave}}&lt;br /&gt;
* {{iconify|Honest}}&lt;br /&gt;
* {{iconify|Just}}&lt;br /&gt;
| &lt;br /&gt;
* {{iconify|Craven}}&lt;br /&gt;
* {{iconify|Deceitful}}&lt;br /&gt;
* {{iconify|Arbitrary}}&lt;br /&gt;
| [[File:Unit horse archers.png|24px]] Horse Archers&lt;br /&gt;
| style=&amp;quot;text-align: center; | 5&lt;br /&gt;
| Mother Earth&lt;br /&gt;
| Great Holy War&lt;br /&gt;
| &#039;&#039;Commonly defined by a reverence for nature, ancestor worship, and a belief in spirits, many native faiths are considered to be various forms of paganism.&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=Marriage&amp;diff=257</id>
		<title>Marriage</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=Marriage&amp;diff=257"/>
		<updated>2020-09-01T10:05:20Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​撤销雨诉（讨论）的版本256&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=Marriage&amp;diff=256</id>
		<title>Marriage</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=Marriage&amp;diff=256"/>
		<updated>2020-09-01T10:04:43Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 婚姻 =&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E6%88%98%E4%BA%89&amp;diff=255</id>
		<title>战争</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E6%88%98%E4%BA%89&amp;diff=255"/>
		<updated>2020-09-01T10:00:03Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|Pre-release}}&lt;br /&gt;
战争是中世纪和十字军之王3取得胜利的两条道路之一，是一条更为直接的途径，侧重于在战场上以武力夺取头衔。&lt;br /&gt;
&lt;br /&gt;
== 军队 ==&lt;br /&gt;
&#039;&#039;&#039;征召&#039;&#039;&#039; make up the bulk of all armies. They are conscripted peasants that are not very impressive on their own but are used in great numbers to complement more important troops or as a meat shield. Levies are made up of only one unit type, also called Levies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;骑士&#039;&#039;&#039; are the vassals and courtiers of the realm and their combat power is determined by their Prowess stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Men-at-Arms&#039;&#039;&#039; are trained troops that come in several different unit types which excel in their given role. There are base variations available for everyone to recruit, such as Light Cavalry and Heavy Infantry, but some are unique to certain cultures or regions on the map, though all have their own stats and uses. There are four important values present on a Men-at-Arms regiment:&lt;br /&gt;
* Damage represents how much damage a single soldier is able to inflict on the enemy&lt;br /&gt;
* Toughness represents how much damage a single soldier can take before being killed or routed&lt;br /&gt;
* Pursuit increases the amount of damage a single soldier is able to inflict upon the routing opponent&lt;br /&gt;
* Screen increases the amount of damage a single soldier can take when retreating&lt;br /&gt;
Each type of Men-at-Arms will counter another type. Countered Men-at-Arms have their Damage reduced based on the size of the Men-at-Arms that counter it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Toughness&lt;br /&gt;
! Pursuit&lt;br /&gt;
! Screen&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Counters&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Pikemen&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| Light Cavalry, Heavy Cavalry&lt;br /&gt;
| &#039;&#039;Long pikes allow these regiments to form walls of spikes that can stop a cavalry charge dead.&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 指挥官 ===&lt;br /&gt;
每支军队都可以有一名指挥官，他们可以使用军事技能来提高他们指挥的部队。有许多不同的指挥官特征，这些特征要么对战斗有直接影响，要么给予在战斗之外的奖励。&lt;br /&gt;
&lt;br /&gt;
=== 补给 ===&lt;br /&gt;
All armies carry an amount of Supply with them. Supply is consumed whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in an allied territory up to the current Barony&#039;s Supply Limit. Low Supply will cause Advantage penalties in battles. If an army runs out of Supply it will start to lose troops over time.&lt;br /&gt;
&lt;br /&gt;
== 战斗 ==&lt;br /&gt;
At the start of any battle a combat width is set that decides how many troops are able to fight each other at the same time. The width is set to the relative size of the defender depending on the terrain type the armies are fighting in. Battles are resolved once either side runs out of fighting troops. Battles grant a limited amount or War Score.&lt;br /&gt;
&lt;br /&gt;
When battle starts the Advantage, a modifier that lasts the entire battle and increases the damage of all troops on either side, is calculated for both sides. Advantage can come from traits, terrain, buildings or the Martial skill of the Commander. Each Commander will also make a roll every few days in an attempt to increase their Advantage, and the roll can be affected by various modifiers and traits.&lt;br /&gt;
&lt;br /&gt;
Soldiers on the combat line damage the enemy on every tick. When a soldier runs out of Toughness he will be either killed our routed. Routed soldiers are added back to the army once the battle is resolved. Once a battle is won it enters the Aftermath phase which lasts for a few days, at which point the victor has the opportunity to chase down and kill routed troops.&lt;br /&gt;
&lt;br /&gt;
=== Siege ===&lt;br /&gt;
Besieging and occupying holdings is the main way of gaining War Score and winning wars. In order to occupy a Country or achieve a War Goal all fortified holdings have to be besieged. Castles and County Capitals are all fortified by default. How difficult it is to besiege a holding is determined by its Fort Level, which can be increased by certain buildings and modifiers. Each Fort level increases the amount of Siege Progress needed to occupy the holding. Siege Progress is gained every tick, especially if the attacker heavily outnumbers the garrison or brings siege weapons.&lt;br /&gt;
&lt;br /&gt;
During sieges certain events can happen for the attacker with a fixed interval which can increase Siege Progress. Siege weapons are required for the &#039;&#039;Breached Walls&#039;&#039; event, which allows directly assaulting the holding at the cost of troops in order to vastly increase the daily Siege Progress.&lt;br /&gt;
&lt;br /&gt;
Being attacked while besieging a holding will make the besieger the attacker of the battle, making them lose any terrain defensive bonus.&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E6%88%98%E4%BA%89&amp;diff=254</id>
		<title>战争</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E6%88%98%E4%BA%89&amp;diff=254"/>
		<updated>2020-09-01T09:58:50Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|Pre-release}}&lt;br /&gt;
战争是中世纪和十字军之王3取得胜利的两条道路之一，是一条更为直接的途径，侧重于在战场上以武力夺取头衔。&lt;br /&gt;
&lt;br /&gt;
== 军队 ==&lt;br /&gt;
&#039;&#039;&#039;征召&#039;&#039;&#039; make up the bulk of all armies. They are conscripted peasants that are not very impressive on their own but are used in great numbers to complement more important troops or as a meat shield. Levies are made up of only one unit type, also called Levies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;骑士&#039;&#039;&#039; are the vassals and courtiers of the realm and their combat power is determined by their Prowess stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Men-at-Arms&#039;&#039;&#039; are trained troops that come in several different unit types which excel in their given role. There are base variations available for everyone to recruit, such as Light Cavalry and Heavy Infantry, but some are unique to certain cultures or regions on the map, though all have their own stats and uses. There are four important values present on a Men-at-Arms regiment:&lt;br /&gt;
* Damage represents how much damage a single soldier is able to inflict on the enemy&lt;br /&gt;
* Toughness represents how much damage a single soldier can take before being killed or routed&lt;br /&gt;
* Pursuit increases the amount of damage a single soldier is able to inflict upon the routing opponent&lt;br /&gt;
* Screen increases the amount of damage a single soldier can take when retreating&lt;br /&gt;
Each type of Men-at-Arms will counter another type. Countered Men-at-Arms have their Damage reduced based on the size of the Men-at-Arms that counter it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Toughness&lt;br /&gt;
! Pursuit&lt;br /&gt;
! Screen&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Counters&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Pikemen&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| Light Cavalry, Heavy Cavalry&lt;br /&gt;
| &#039;&#039;Long pikes allow these regiments to form walls of spikes that can stop a cavalry charge dead.&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 指挥官 ===&lt;br /&gt;
每支军队都可以有一名指挥官，他们可以使用军事技能来提高他们指挥的部队。有许多不同的指挥官特征，这些特征要么对战斗有直接影响，要么给予在战斗之外的奖励。&lt;br /&gt;
&lt;br /&gt;
=== 战斗 ===&lt;br /&gt;
All armies carry an amount of Supply with them. Supply is consumed whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in an allied territory up to the current Barony&#039;s Supply Limit. Low Supply will cause Advantage penalties in battles. If an army runs out of Supply it will start to lose troops over time.&lt;br /&gt;
&lt;br /&gt;
== 补给 ==&lt;br /&gt;
At the start of any battle a combat width is set that decides how many troops are able to fight each other at the same time. The width is set to the relative size of the defender depending on the terrain type the armies are fighting in. Battles are resolved once either side runs out of fighting troops. Battles grant a limited amount or War Score.&lt;br /&gt;
&lt;br /&gt;
When battle starts the Advantage, a modifier that lasts the entire battle and increases the damage of all troops on either side, is calculated for both sides. Advantage can come from traits, terrain, buildings or the Martial skill of the Commander. Each Commander will also make a roll every few days in an attempt to increase their Advantage, and the roll can be affected by various modifiers and traits.&lt;br /&gt;
&lt;br /&gt;
Soldiers on the combat line damage the enemy on every tick. When a soldier runs out of Toughness he will be either killed our routed. Routed soldiers are added back to the army once the battle is resolved. Once a battle is won it enters the Aftermath phase which lasts for a few days, at which point the victor has the opportunity to chase down and kill routed troops.&lt;br /&gt;
&lt;br /&gt;
=== Siege ===&lt;br /&gt;
Besieging and occupying holdings is the main way of gaining War Score and winning wars. In order to occupy a Country or achieve a War Goal all fortified holdings have to be besieged. Castles and County Capitals are all fortified by default. How difficult it is to besiege a holding is determined by its Fort Level, which can be increased by certain buildings and modifiers. Each Fort level increases the amount of Siege Progress needed to occupy the holding. Siege Progress is gained every tick, especially if the attacker heavily outnumbers the garrison or brings siege weapons.&lt;br /&gt;
&lt;br /&gt;
During sieges certain events can happen for the attacker with a fixed interval which can increase Siege Progress. Siege weapons are required for the &#039;&#039;Breached Walls&#039;&#039; event, which allows directly assaulting the holding at the cost of troops in order to vastly increase the daily Siege Progress.&lt;br /&gt;
&lt;br /&gt;
Being attacked while besieging a holding will make the besieger the attacker of the battle, making them lose any terrain defensive bonus.&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E6%88%98%E4%BA%89&amp;diff=253</id>
		<title>战争</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E6%88%98%E4%BA%89&amp;diff=253"/>
		<updated>2020-09-01T09:57:19Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​/* Commander */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|Pre-release}}&lt;br /&gt;
战争是中世纪和十字军之王3取得胜利的两条道路之一，是一条更为直接的途径，侧重于在战场上以武力夺取头衔。&lt;br /&gt;
&lt;br /&gt;
== 军队 ==&lt;br /&gt;
&#039;&#039;&#039;征召&#039;&#039;&#039; make up the bulk of all armies. They are conscripted peasants that are not very impressive on their own but are used in great numbers to complement more important troops or as a meat shield. Levies are made up of only one unit type, also called Levies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;骑士&#039;&#039;&#039; are the vassals and courtiers of the realm and their combat power is determined by their Prowess stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Men-at-Arms&#039;&#039;&#039; are trained troops that come in several different unit types which excel in their given role. There are base variations available for everyone to recruit, such as Light Cavalry and Heavy Infantry, but some are unique to certain cultures or regions on the map, though all have their own stats and uses. There are four important values present on a Men-at-Arms regiment:&lt;br /&gt;
* Damage represents how much damage a single soldier is able to inflict on the enemy&lt;br /&gt;
* Toughness represents how much damage a single soldier can take before being killed or routed&lt;br /&gt;
* Pursuit increases the amount of damage a single soldier is able to inflict upon the routing opponent&lt;br /&gt;
* Screen increases the amount of damage a single soldier can take when retreating&lt;br /&gt;
Each type of Men-at-Arms will counter another type. Countered Men-at-Arms have their Damage reduced based on the size of the Men-at-Arms that counter it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Toughness&lt;br /&gt;
! Pursuit&lt;br /&gt;
! Screen&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Counters&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Pikemen&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| Light Cavalry, Heavy Cavalry&lt;br /&gt;
| &#039;&#039;Long pikes allow these regiments to form walls of spikes that can stop a cavalry charge dead.&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== 指挥官 ===&lt;br /&gt;
每支军队都可以有一名指挥官，他们可以使用军事技能来提高他们指挥的部队。有许多不同的指挥官特征，这些特征要么对战斗有直接影响，要么给予在战斗之外的奖励。&lt;br /&gt;
&lt;br /&gt;
=== Supply ===&lt;br /&gt;
All armies carry an amount of Supply with them. Supply is consumed whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in an allied territory up to the current Barony&#039;s Supply Limit. Low Supply will cause Advantage penalties in battles. If an army runs out of Supply it will start to lose troops over time.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
At the start of any battle a combat width is set that decides how many troops are able to fight each other at the same time. The width is set to the relative size of the defender depending on the terrain type the armies are fighting in. Battles are resolved once either side runs out of fighting troops. Battles grant a limited amount or War Score.&lt;br /&gt;
&lt;br /&gt;
When battle starts the Advantage, a modifier that lasts the entire battle and increases the damage of all troops on either side, is calculated for both sides. Advantage can come from traits, terrain, buildings or the Martial skill of the Commander. Each Commander will also make a roll every few days in an attempt to increase their Advantage, and the roll can be affected by various modifiers and traits.&lt;br /&gt;
&lt;br /&gt;
Soldiers on the combat line damage the enemy on every tick. When a soldier runs out of Toughness he will be either killed our routed. Routed soldiers are added back to the army once the battle is resolved. Once a battle is won it enters the Aftermath phase which lasts for a few days, at which point the victor has the opportunity to chase down and kill routed troops.&lt;br /&gt;
&lt;br /&gt;
=== Siege ===&lt;br /&gt;
Besieging and occupying holdings is the main way of gaining War Score and winning wars. In order to occupy a Country or achieve a War Goal all fortified holdings have to be besieged. Castles and County Capitals are all fortified by default. How difficult it is to besiege a holding is determined by its Fort Level, which can be increased by certain buildings and modifiers. Each Fort level increases the amount of Siege Progress needed to occupy the holding. Siege Progress is gained every tick, especially if the attacker heavily outnumbers the garrison or brings siege weapons.&lt;br /&gt;
&lt;br /&gt;
During sieges certain events can happen for the attacker with a fixed interval which can increase Siege Progress. Siege weapons are required for the &#039;&#039;Breached Walls&#039;&#039; event, which allows directly assaulting the holding at the cost of troops in order to vastly increase the daily Siege Progress.&lt;br /&gt;
&lt;br /&gt;
Being attacked while besieging a holding will make the besieger the attacker of the battle, making them lose any terrain defensive bonus.&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E6%88%98%E4%BA%89&amp;diff=252</id>
		<title>战争</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E6%88%98%E4%BA%89&amp;diff=252"/>
		<updated>2020-09-01T09:54:18Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|Pre-release}}&lt;br /&gt;
战争是中世纪和十字军之王3取得胜利的两条道路之一，是一条更为直接的途径，侧重于在战场上以武力夺取头衔。&lt;br /&gt;
&lt;br /&gt;
== 军队 ==&lt;br /&gt;
&#039;&#039;&#039;征召&#039;&#039;&#039; make up the bulk of all armies. They are conscripted peasants that are not very impressive on their own but are used in great numbers to complement more important troops or as a meat shield. Levies are made up of only one unit type, also called Levies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;骑士&#039;&#039;&#039; are the vassals and courtiers of the realm and their combat power is determined by their Prowess stat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Men-at-Arms&#039;&#039;&#039; are trained troops that come in several different unit types which excel in their given role. There are base variations available for everyone to recruit, such as Light Cavalry and Heavy Infantry, but some are unique to certain cultures or regions on the map, though all have their own stats and uses. There are four important values present on a Men-at-Arms regiment:&lt;br /&gt;
* Damage represents how much damage a single soldier is able to inflict on the enemy&lt;br /&gt;
* Toughness represents how much damage a single soldier can take before being killed or routed&lt;br /&gt;
* Pursuit increases the amount of damage a single soldier is able to inflict upon the routing opponent&lt;br /&gt;
* Screen increases the amount of damage a single soldier can take when retreating&lt;br /&gt;
Each type of Men-at-Arms will counter another type. Countered Men-at-Arms have their Damage reduced based on the size of the Men-at-Arms that counter it.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;mildtable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Unit Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Toughness&lt;br /&gt;
! Pursuit&lt;br /&gt;
! Screen&lt;br /&gt;
! Maintenance&lt;br /&gt;
! Counters&lt;br /&gt;
! Description&lt;br /&gt;
! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| Pikemen&lt;br /&gt;
| 20&lt;br /&gt;
| 24&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| Light Cavalry, Heavy Cavalry&lt;br /&gt;
| &#039;&#039;Long pikes allow these regiments to form walls of spikes that can stop a cavalry charge dead.&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Commander ===&lt;br /&gt;
Each army can have one Commander, who uses their Martial skill to improve the troops under their command. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles.&lt;br /&gt;
&lt;br /&gt;
=== Supply ===&lt;br /&gt;
All armies carry an amount of Supply with them. Supply is consumed whenever armies are in a Barony with a lower Supply Limit than the army size and gained whenever armies are in an allied territory up to the current Barony&#039;s Supply Limit. Low Supply will cause Advantage penalties in battles. If an army runs out of Supply it will start to lose troops over time.&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
At the start of any battle a combat width is set that decides how many troops are able to fight each other at the same time. The width is set to the relative size of the defender depending on the terrain type the armies are fighting in. Battles are resolved once either side runs out of fighting troops. Battles grant a limited amount or War Score.&lt;br /&gt;
&lt;br /&gt;
When battle starts the Advantage, a modifier that lasts the entire battle and increases the damage of all troops on either side, is calculated for both sides. Advantage can come from traits, terrain, buildings or the Martial skill of the Commander. Each Commander will also make a roll every few days in an attempt to increase their Advantage, and the roll can be affected by various modifiers and traits.&lt;br /&gt;
&lt;br /&gt;
Soldiers on the combat line damage the enemy on every tick. When a soldier runs out of Toughness he will be either killed our routed. Routed soldiers are added back to the army once the battle is resolved. Once a battle is won it enters the Aftermath phase which lasts for a few days, at which point the victor has the opportunity to chase down and kill routed troops.&lt;br /&gt;
&lt;br /&gt;
=== Siege ===&lt;br /&gt;
Besieging and occupying holdings is the main way of gaining War Score and winning wars. In order to occupy a Country or achieve a War Goal all fortified holdings have to be besieged. Castles and County Capitals are all fortified by default. How difficult it is to besiege a holding is determined by its Fort Level, which can be increased by certain buildings and modifiers. Each Fort level increases the amount of Siege Progress needed to occupy the holding. Siege Progress is gained every tick, especially if the attacker heavily outnumbers the garrison or brings siege weapons.&lt;br /&gt;
&lt;br /&gt;
During sieges certain events can happen for the attacker with a fixed interval which can increase Siege Progress. Siege weapons are required for the &#039;&#039;Breached Walls&#039;&#039; event, which allows directly assaulting the holding at the cost of troops in order to vastly increase the daily Siege Progress.&lt;br /&gt;
&lt;br /&gt;
Being attacked while besieging a holding will make the besieger the attacker of the battle, making them lose any terrain defensive bonus.&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=248</id>
		<title>生活方式</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=248"/>
		<updated>2020-08-21T12:49:41Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle choice.jpg|thumb|right|500px|5种生活方式.]]&lt;br /&gt;
生活方式代表了一个角色的选择，该角色选择哪一种属性将把他的时间花在磨练上。有5种生活方式可供选择，每种生活方式包含3个焦点和3个技能树。&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
一共有五种生活方式，每种生活方式分别对应了三棵技能树。当角色成年之后，他/她可以选择一个生活方式并可以选择任何一个作为焦点，并从中获得经验。获得的经验可以从生活方式对应的技能树中得到技能，进而可以给角色带来不同的好处。&lt;br /&gt;
&lt;br /&gt;
=== 教育 ===&lt;br /&gt;
虽然角色只有在长大成人后才能选择一种生活方式，但在他们的童年时期，这是可能的。根据角色所受的教育程度，他们会对某种生活方式产生亲和力。这种亲和力将在相应的生活方式中给予更多的体验增益，并根据角色的教育等级而增加特定的数量 -- for example, a rank one education will increase experience gain by {{green|+10%}} while a rand four will increase it by {{green|+40%}}.&lt;br /&gt;
&lt;br /&gt;
=== Perk reset ===&lt;br /&gt;
When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate lifestyle based on their education and perks based on their personality and traits. &lt;br /&gt;
&lt;br /&gt;
If desired, a player can reset all of the character&#039;s perks (within a lifestyle) once per lifetime - though this will incur a massive amount of stress.&lt;br /&gt;
&lt;br /&gt;
== 生活方式 ==&lt;br /&gt;
一共有五种生活方式，每一种生活方式相当于一个特色技能并包含了三棵技能树。&lt;br /&gt;
* 外交 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 密谋 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 学识 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 军事 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 管理 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 焦点 ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle screen.png|thumb|right|500px|The Diplomacy lifestyle, with its 3 focuses and 3 perk trees.]]&lt;br /&gt;
Each Lifestyle contains 3 Focuses, each one granting various bonuses to the character. Focuses convey immediate bonuses. As such, players can pick the focus that provides the modifier they most need at the moment.&lt;br /&gt;
For example, a player may opt for the Theology focus if they need a piety boost while another at another time they may prefer picking the Authority focus to help reign-in large amounts of newly conquered land.&lt;br /&gt;
&lt;br /&gt;
All Focuses will grant {{green|+30}} monthly experience towards the character&#039;s Lifestyle.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{| class=&amp;quot;mildtable plainlist&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lifestyle&lt;br /&gt;
! Focus&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Diplomacy&lt;br /&gt;
| Family&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Diplomacy&lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
| &#039;&#039;Even if we do not choose them, those closest to us are the most important.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Foreign Affairs&lt;br /&gt;
| {{green|+3}} Diplomacy&lt;br /&gt;
| &#039;&#039;One can never have too many friends, near or far.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Majesty&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Diplomacy&lt;br /&gt;
* {{green|+1}} Monthly Prestige&lt;br /&gt;
| &#039;&#039;Regality flows from ritual, tradition and glory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Intrigue&lt;br /&gt;
| Intimidation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Intrigue&lt;br /&gt;
* {{green|+10%}} Dread Gain&lt;br /&gt;
* {{green|+20}} Natural Dread&lt;br /&gt;
| &#039;&#039;Threats, both overt and subtle, guide the path to true power.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Skuldruggery&lt;br /&gt;
| &lt;br /&gt;
* {{green|+3}} Intrigue&lt;br /&gt;
* {{green|+10}} Agent Acceptance&lt;br /&gt;
| &#039;&#039;Schemes, subversion and secrets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Temptation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
* {{green|+10}} Attraction Opinion&lt;br /&gt;
* {{green|+20%}} Seduction Scheme Power&lt;br /&gt;
| &#039;&#039;Seduction, desire and the gentle art of twisting people around your little finger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Learning&lt;br /&gt;
| Medicine&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|Small Health Boost}}&lt;br /&gt;
| &#039;&#039;An understanding of life, beyond the vagaries of the world upon the body.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scholarship&lt;br /&gt;
| {{green|+3}} Learning&lt;br /&gt;
| &#039;&#039;The Knowledge of those who have come before, the knowledge of those still living, and the knowledge of perpetual truths.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|+1}} Monthly Piety&lt;br /&gt;
| &#039;&#039;Faith and knowledge. Understanding the divine means understanding the world.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk trees ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle traits.png|thumb|right|500px|15 of the traits above are tied to the lifestyle trees (the remaining are gained through special events and activities).]]&lt;br /&gt;
Each Lifestyle has 3 perk trees, each one containing 9 perks. Perks are unlocked by spending experience and the final perk in each tree always gives a powerful trait. Both perks and 6 unique traits can be obtained through Lifestyle events.&lt;br /&gt;
&lt;br /&gt;
On average a new perk is unlocked every few years.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
==== Diplomat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Thoughtful&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ducal Conquest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Tradition&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Defensive Negotiations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forced Vassalage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Flexible Truces&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Embassies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Accomplished Forger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Diplomat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benevolent Intent&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Firm Hand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring Rule&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Praetorian Guard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;True Ruler&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Writing History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Life of Glory&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Dignitas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;August&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Family First ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Befriend&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Groomed to Rule&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Confidants&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Familial Familiar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flatterer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Thicker than Water&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Friendly Counsel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sound Foundations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family Man&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intrigue ===&lt;br /&gt;
&lt;br /&gt;
==== Seducer ====&lt;br /&gt;
&lt;br /&gt;
==== Torturer ====&lt;br /&gt;
&lt;br /&gt;
==== Schemer ====&lt;br /&gt;
&lt;br /&gt;
[[en:Lifestyle]]&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=Marriage&amp;diff=243</id>
		<title>Marriage</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=Marriage&amp;diff=243"/>
		<updated>2020-08-07T20:35:05Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​清空页面&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=Marriage&amp;diff=242</id>
		<title>Marriage</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=Marriage&amp;diff=242"/>
		<updated>2020-08-07T20:34:35Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​创建页面，内容为“== 婚姻 ==”&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== 婚姻 ==&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=241</id>
		<title>生活方式</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=241"/>
		<updated>2020-08-07T20:33:26Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​/* Focuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle choice.jpg|thumb|right|500px|The 5 lifestyle categories.]]&lt;br /&gt;
The lifestyle represents a character&#039;s choice of which Attribute the character will devote his time honing. There are 5 Lifestyles to choose from, each containing 3 focuses and 3 skill trees.&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
一共有五种生活方式，每种生活方式分别对应了三棵技能树。当角色成年之后，他/她可以选择一个生活方式并可以选择任何一个作为焦点，并从中获得经验。获得的经验可以从生活方式对应的技能树中得到技能，进而可以给角色带来不同的好处。&lt;br /&gt;
&lt;br /&gt;
=== 教育 ===&lt;br /&gt;
While characters can pick a lifestyle only after becoming adults it is possible to affect it during their childhood.&lt;br /&gt;
Depending on the education a character got, they will have an affinity for a certain lifestyle. The affinity will grant an increased experience gain in the corresponding lifestyle with the specific amount increase depending on the character&#039;s education rank -- for example, a rank one education will increase experience gain by {{green|+10%}} while a rand four will increase it by {{green|+40%}}.&lt;br /&gt;
&lt;br /&gt;
=== Perk reset ===&lt;br /&gt;
When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate lifestyle based on their education and perks based on their personality and traits. &lt;br /&gt;
&lt;br /&gt;
If desired, a player can reset all of the character&#039;s perks (within a lifestyle) once per lifetime - though this will incur a massive amount of stress.&lt;br /&gt;
&lt;br /&gt;
== 生活方式 ==&lt;br /&gt;
一共有五种生活方式，每一种生活方式相当于一个特色技能并包含了三棵技能树。&lt;br /&gt;
* 外交 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 密谋 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 学识 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 军事 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 管理 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 焦点 ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle screen.png|thumb|right|500px|The Diplomacy lifestyle, with its 3 focuses and 3 perk trees.]]&lt;br /&gt;
Each Lifestyle contains 3 Focuses, each one granting various bonuses to the character. Focuses convey immediate bonuses. As such, players can pick the focus that provides the modifier they most need at the moment.&lt;br /&gt;
For example, a player may opt for the Theology focus if they need a piety boost while another at another time they may prefer picking the Authority focus to help reign-in large amounts of newly conquered land.&lt;br /&gt;
&lt;br /&gt;
All Focuses will grant {{green|+30}} monthly experience towards the character&#039;s Lifestyle.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{| class=&amp;quot;mildtable plainlist&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lifestyle&lt;br /&gt;
! Focus&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Diplomacy&lt;br /&gt;
| Family&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Diplomacy&lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
| &#039;&#039;Even if we do not choose them, those closest to us are the most important.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Foreign Affairs&lt;br /&gt;
| {{green|+3}} Diplomacy&lt;br /&gt;
| &#039;&#039;One can never have too many friends, near or far.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Majesty&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Diplomacy&lt;br /&gt;
* {{green|+1}} Monthly Prestige&lt;br /&gt;
| &#039;&#039;Regality flows from ritual, tradition and glory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Intrigue&lt;br /&gt;
| Intimidation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Intrigue&lt;br /&gt;
* {{green|+10%}} Dread Gain&lt;br /&gt;
* {{green|+20}} Natural Dread&lt;br /&gt;
| &#039;&#039;Threats, both overt and subtle, guide the path to true power.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Skuldruggery&lt;br /&gt;
| &lt;br /&gt;
* {{green|+3}} Intrigue&lt;br /&gt;
* {{green|+10}} Agent Acceptance&lt;br /&gt;
| &#039;&#039;Schemes, subversion and secrets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Temptation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
* {{green|+10}} Attraction Opinion&lt;br /&gt;
* {{green|+20%}} Seduction Scheme Power&lt;br /&gt;
| &#039;&#039;Seduction, desire and the gentle art of twisting people around your little finger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Learning&lt;br /&gt;
| Medicine&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|Small Health Boost}}&lt;br /&gt;
| &#039;&#039;An understanding of life, beyond the vagaries of the world upon the body.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scholarship&lt;br /&gt;
| {{green|+3}} Learning&lt;br /&gt;
| &#039;&#039;The Knowledge of those who have come before, the knowledge of those still living, and the knowledge of perpetual truths.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|+1}} Monthly Piety&lt;br /&gt;
| &#039;&#039;Faith and knowledge. Understanding the divine means understanding the world.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk trees ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle traits.png|thumb|right|500px|15 of the traits above are tied to the lifestyle trees (the remaining are gained through special events and activities).]]&lt;br /&gt;
Each Lifestyle has 3 perk trees, each one containing 9 perks. Perks are unlocked by spending experience and the final perk in each tree always gives a powerful trait. Both perks and 6 unique traits can be obtained through Lifestyle events.&lt;br /&gt;
&lt;br /&gt;
On average a new perk is unlocked every few years.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
==== Diplomat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Thoughtful&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ducal Conquest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Tradition&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Defensive Negotiations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forced Vassalage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Flexible Truces&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Embassies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Accomplished Forger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Diplomat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benevolent Intent&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Firm Hand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring Rule&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Praetorian Guard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;True Ruler&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Writing History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Life of Glory&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Dignitas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;August&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Family First ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Befriend&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Groomed to Rule&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Confidants&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Familial Familiar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flatterer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Thicker than Water&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Friendly Counsel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sound Foundations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family Man&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intrigue ===&lt;br /&gt;
&lt;br /&gt;
==== Seducer ====&lt;br /&gt;
&lt;br /&gt;
==== Torturer ====&lt;br /&gt;
&lt;br /&gt;
==== Schemer ====&lt;br /&gt;
&lt;br /&gt;
[[en:Lifestyle]]&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=240</id>
		<title>生活方式</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=240"/>
		<updated>2020-08-07T20:32:33Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​/* Lifestyles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle choice.jpg|thumb|right|500px|The 5 lifestyle categories.]]&lt;br /&gt;
The lifestyle represents a character&#039;s choice of which Attribute the character will devote his time honing. There are 5 Lifestyles to choose from, each containing 3 focuses and 3 skill trees.&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
一共有五种生活方式，每种生活方式分别对应了三棵技能树。当角色成年之后，他/她可以选择一个生活方式并可以选择任何一个作为焦点，并从中获得经验。获得的经验可以从生活方式对应的技能树中得到技能，进而可以给角色带来不同的好处。&lt;br /&gt;
&lt;br /&gt;
=== 教育 ===&lt;br /&gt;
While characters can pick a lifestyle only after becoming adults it is possible to affect it during their childhood.&lt;br /&gt;
Depending on the education a character got, they will have an affinity for a certain lifestyle. The affinity will grant an increased experience gain in the corresponding lifestyle with the specific amount increase depending on the character&#039;s education rank -- for example, a rank one education will increase experience gain by {{green|+10%}} while a rand four will increase it by {{green|+40%}}.&lt;br /&gt;
&lt;br /&gt;
=== Perk reset ===&lt;br /&gt;
When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate lifestyle based on their education and perks based on their personality and traits. &lt;br /&gt;
&lt;br /&gt;
If desired, a player can reset all of the character&#039;s perks (within a lifestyle) once per lifetime - though this will incur a massive amount of stress.&lt;br /&gt;
&lt;br /&gt;
== 生活方式 ==&lt;br /&gt;
一共有五种生活方式，每一种生活方式相当于一个特色技能并包含了三棵技能树。&lt;br /&gt;
* 外交 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 密谋 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 学识 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 军事 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* 管理 - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle screen.png|thumb|right|500px|The Diplomacy lifestyle, with its 3 focuses and 3 perk trees.]]&lt;br /&gt;
Each Lifestyle contains 3 Focuses, each one granting various bonuses to the character. Focuses convey immediate bonuses. As such, players can pick the focus that provides the modifier they most need at the moment.&lt;br /&gt;
For example, a player may opt for the Theology focus if they need a piety boost while another at another time they may prefer picking the Authority focus to help reign-in large amounts of newly conquered land.&lt;br /&gt;
&lt;br /&gt;
All Focuses will grant {{green|+30}} monthly experience towards the character&#039;s Lifestyle.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{| class=&amp;quot;mildtable plainlist&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lifestyle&lt;br /&gt;
! Focus&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Diplomacy&lt;br /&gt;
| Family&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Diplomacy&lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
| &#039;&#039;Even if we do not choose them, those closest to us are the most important.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Foreign Affairs&lt;br /&gt;
| {{green|+3}} Diplomacy&lt;br /&gt;
| &#039;&#039;One can never have too many friends, near or far.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Majesty&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Diplomacy&lt;br /&gt;
* {{green|+1}} Monthly Prestige&lt;br /&gt;
| &#039;&#039;Regality flows from ritual, tradition and glory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Intrigue&lt;br /&gt;
| Intimidation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Intrigue&lt;br /&gt;
* {{green|+10%}} Dread Gain&lt;br /&gt;
* {{green|+20}} Natural Dread&lt;br /&gt;
| &#039;&#039;Threats, both overt and subtle, guide the path to true power.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Skuldruggery&lt;br /&gt;
| &lt;br /&gt;
* {{green|+3}} Intrigue&lt;br /&gt;
* {{green|+10}} Agent Acceptance&lt;br /&gt;
| &#039;&#039;Schemes, subversion and secrets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Temptation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
* {{green|+10}} Attraction Opinion&lt;br /&gt;
* {{green|+20%}} Seduction Scheme Power&lt;br /&gt;
| &#039;&#039;Seduction, desire and the gentle art of twisting people around your little finger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Learning&lt;br /&gt;
| Medicine&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|Small Health Boost}}&lt;br /&gt;
| &#039;&#039;An understanding of life, beyond the vagaries of the world upon the body.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scholarship&lt;br /&gt;
| {{green|+3}} Learning&lt;br /&gt;
| &#039;&#039;The Knowledge of those who have come before, the knowledge of those still living, and the knowledge of perpetual truths.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|+1}} Monthly Piety&lt;br /&gt;
| &#039;&#039;Faith and knowledge. Understanding the divine means understanding the world.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk trees ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle traits.png|thumb|right|500px|15 of the traits above are tied to the lifestyle trees (the remaining are gained through special events and activities).]]&lt;br /&gt;
Each Lifestyle has 3 perk trees, each one containing 9 perks. Perks are unlocked by spending experience and the final perk in each tree always gives a powerful trait. Both perks and 6 unique traits can be obtained through Lifestyle events.&lt;br /&gt;
&lt;br /&gt;
On average a new perk is unlocked every few years.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
==== Diplomat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Thoughtful&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ducal Conquest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Tradition&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Defensive Negotiations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forced Vassalage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Flexible Truces&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Embassies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Accomplished Forger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Diplomat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benevolent Intent&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Firm Hand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring Rule&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Praetorian Guard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;True Ruler&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Writing History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Life of Glory&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Dignitas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;August&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Family First ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Befriend&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Groomed to Rule&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Confidants&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Familial Familiar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flatterer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Thicker than Water&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Friendly Counsel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sound Foundations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family Man&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intrigue ===&lt;br /&gt;
&lt;br /&gt;
==== Seducer ====&lt;br /&gt;
&lt;br /&gt;
==== Torturer ====&lt;br /&gt;
&lt;br /&gt;
==== Schemer ====&lt;br /&gt;
&lt;br /&gt;
[[en:Lifestyle]]&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=239</id>
		<title>生活方式</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=239"/>
		<updated>2020-08-07T20:24:02Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​/* 总览 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle choice.jpg|thumb|right|500px|The 5 lifestyle categories.]]&lt;br /&gt;
The lifestyle represents a character&#039;s choice of which Attribute the character will devote his time honing. There are 5 Lifestyles to choose from, each containing 3 focuses and 3 skill trees.&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
一共有五种生活方式，每种生活方式分别对应了三棵技能树。当角色成年之后，他/她可以选择一个生活方式并可以选择任何一个作为焦点，并从中获得经验。获得的经验可以从生活方式对应的技能树中得到技能，进而可以给角色带来不同的好处。&lt;br /&gt;
&lt;br /&gt;
=== 教育 ===&lt;br /&gt;
While characters can pick a lifestyle only after becoming adults it is possible to affect it during their childhood.&lt;br /&gt;
Depending on the education a character got, they will have an affinity for a certain lifestyle. The affinity will grant an increased experience gain in the corresponding lifestyle with the specific amount increase depending on the character&#039;s education rank -- for example, a rank one education will increase experience gain by {{green|+10%}} while a rand four will increase it by {{green|+40%}}.&lt;br /&gt;
&lt;br /&gt;
=== Perk reset ===&lt;br /&gt;
When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate lifestyle based on their education and perks based on their personality and traits. &lt;br /&gt;
&lt;br /&gt;
If desired, a player can reset all of the character&#039;s perks (within a lifestyle) once per lifetime - though this will incur a massive amount of stress.&lt;br /&gt;
&lt;br /&gt;
== Lifestyles ==&lt;br /&gt;
There are 5 lifestyle categories, with each category corresponding to a character skill, and containing 3 perk trees.&lt;br /&gt;
* Diplomacy - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* Intrigue - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* Learning - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* Martial - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* Stewardship - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle screen.png|thumb|right|500px|The Diplomacy lifestyle, with its 3 focuses and 3 perk trees.]]&lt;br /&gt;
Each Lifestyle contains 3 Focuses, each one granting various bonuses to the character. Focuses convey immediate bonuses. As such, players can pick the focus that provides the modifier they most need at the moment.&lt;br /&gt;
For example, a player may opt for the Theology focus if they need a piety boost while another at another time they may prefer picking the Authority focus to help reign-in large amounts of newly conquered land.&lt;br /&gt;
&lt;br /&gt;
All Focuses will grant {{green|+30}} monthly experience towards the character&#039;s Lifestyle.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{| class=&amp;quot;mildtable plainlist&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lifestyle&lt;br /&gt;
! Focus&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Diplomacy&lt;br /&gt;
| Family&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Diplomacy&lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
| &#039;&#039;Even if we do not choose them, those closest to us are the most important.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Foreign Affairs&lt;br /&gt;
| {{green|+3}} Diplomacy&lt;br /&gt;
| &#039;&#039;One can never have too many friends, near or far.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Majesty&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Diplomacy&lt;br /&gt;
* {{green|+1}} Monthly Prestige&lt;br /&gt;
| &#039;&#039;Regality flows from ritual, tradition and glory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Intrigue&lt;br /&gt;
| Intimidation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Intrigue&lt;br /&gt;
* {{green|+10%}} Dread Gain&lt;br /&gt;
* {{green|+20}} Natural Dread&lt;br /&gt;
| &#039;&#039;Threats, both overt and subtle, guide the path to true power.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Skuldruggery&lt;br /&gt;
| &lt;br /&gt;
* {{green|+3}} Intrigue&lt;br /&gt;
* {{green|+10}} Agent Acceptance&lt;br /&gt;
| &#039;&#039;Schemes, subversion and secrets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Temptation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
* {{green|+10}} Attraction Opinion&lt;br /&gt;
* {{green|+20%}} Seduction Scheme Power&lt;br /&gt;
| &#039;&#039;Seduction, desire and the gentle art of twisting people around your little finger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Learning&lt;br /&gt;
| Medicine&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|Small Health Boost}}&lt;br /&gt;
| &#039;&#039;An understanding of life, beyond the vagaries of the world upon the body.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scholarship&lt;br /&gt;
| {{green|+3}} Learning&lt;br /&gt;
| &#039;&#039;The Knowledge of those who have come before, the knowledge of those still living, and the knowledge of perpetual truths.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|+1}} Monthly Piety&lt;br /&gt;
| &#039;&#039;Faith and knowledge. Understanding the divine means understanding the world.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk trees ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle traits.png|thumb|right|500px|15 of the traits above are tied to the lifestyle trees (the remaining are gained through special events and activities).]]&lt;br /&gt;
Each Lifestyle has 3 perk trees, each one containing 9 perks. Perks are unlocked by spending experience and the final perk in each tree always gives a powerful trait. Both perks and 6 unique traits can be obtained through Lifestyle events.&lt;br /&gt;
&lt;br /&gt;
On average a new perk is unlocked every few years.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
==== Diplomat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Thoughtful&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ducal Conquest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Tradition&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Defensive Negotiations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forced Vassalage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Flexible Truces&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Embassies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Accomplished Forger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Diplomat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benevolent Intent&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Firm Hand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring Rule&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Praetorian Guard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;True Ruler&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Writing History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Life of Glory&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Dignitas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;August&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Family First ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Befriend&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Groomed to Rule&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Confidants&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Familial Familiar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flatterer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Thicker than Water&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Friendly Counsel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sound Foundations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family Man&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intrigue ===&lt;br /&gt;
&lt;br /&gt;
==== Seducer ====&lt;br /&gt;
&lt;br /&gt;
==== Torturer ====&lt;br /&gt;
&lt;br /&gt;
==== Schemer ====&lt;br /&gt;
&lt;br /&gt;
[[en:Lifestyle]]&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=238</id>
		<title>生活方式</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E7%94%9F%E6%B4%BB%E6%96%B9%E5%BC%8F&amp;diff=238"/>
		<updated>2020-08-07T20:22:50Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​/* Mechanic summary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Version|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle choice.jpg|thumb|right|500px|The 5 lifestyle categories.]]&lt;br /&gt;
The lifestyle represents a character&#039;s choice of which Attribute the character will devote his time honing. There are 5 Lifestyles to choose from, each containing 3 focuses and 3 skill trees.&lt;br /&gt;
&lt;br /&gt;
== 总览 ==&lt;br /&gt;
这里一共有五种生活方式，每种生活方式分别对应了三棵技能树。当角色成年之后，他/她可以选择一个生活方式进而选择其中一个作为焦点，并从其中获得经验。获得的经验可以从生活方式对应的技能树中得到技能，进而可以给角色带来不同的好处。&lt;br /&gt;
&lt;br /&gt;
=== 教育 ===&lt;br /&gt;
While characters can pick a lifestyle only after becoming adults it is possible to affect it during their childhood.&lt;br /&gt;
Depending on the education a character got, they will have an affinity for a certain lifestyle. The affinity will grant an increased experience gain in the corresponding lifestyle with the specific amount increase depending on the character&#039;s education rank -- for example, a rank one education will increase experience gain by {{green|+10%}} while a rand four will increase it by {{green|+40%}}.&lt;br /&gt;
&lt;br /&gt;
=== Perk reset ===&lt;br /&gt;
When a character becomes landed they will select a focus and unlock perks based on their age - the older they are, the more perks they will have unlocked. They will select an appropriate lifestyle based on their education and perks based on their personality and traits. &lt;br /&gt;
&lt;br /&gt;
If desired, a player can reset all of the character&#039;s perks (within a lifestyle) once per lifetime - though this will incur a massive amount of stress.&lt;br /&gt;
&lt;br /&gt;
== Lifestyles ==&lt;br /&gt;
There are 5 lifestyle categories, with each category corresponding to a character skill, and containing 3 perk trees.&lt;br /&gt;
* Diplomacy - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* Intrigue - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* Learning - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* Martial - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
* Stewardship - &#039;&#039;AAA&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle screen.png|thumb|right|500px|The Diplomacy lifestyle, with its 3 focuses and 3 perk trees.]]&lt;br /&gt;
Each Lifestyle contains 3 Focuses, each one granting various bonuses to the character. Focuses convey immediate bonuses. As such, players can pick the focus that provides the modifier they most need at the moment.&lt;br /&gt;
For example, a player may opt for the Theology focus if they need a piety boost while another at another time they may prefer picking the Authority focus to help reign-in large amounts of newly conquered land.&lt;br /&gt;
&lt;br /&gt;
All Focuses will grant {{green|+30}} monthly experience towards the character&#039;s Lifestyle.&lt;br /&gt;
{{clear}}&lt;br /&gt;
{| class=&amp;quot;mildtable plainlist&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Lifestyle&lt;br /&gt;
! Focus&lt;br /&gt;
! Effects&lt;br /&gt;
! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Diplomacy&lt;br /&gt;
| Family&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Diplomacy&lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
| &#039;&#039;Even if we do not choose them, those closest to us are the most important.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Foreign Affairs&lt;br /&gt;
| {{green|+3}} Diplomacy&lt;br /&gt;
| &#039;&#039;One can never have too many friends, near or far.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Majesty&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Diplomacy&lt;br /&gt;
* {{green|+1}} Monthly Prestige&lt;br /&gt;
| &#039;&#039;Regality flows from ritual, tradition and glory.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Intrigue&lt;br /&gt;
| Intimidation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+2}} Intrigue&lt;br /&gt;
* {{green|+10%}} Dread Gain&lt;br /&gt;
* {{green|+20}} Natural Dread&lt;br /&gt;
| &#039;&#039;Threats, both overt and subtle, guide the path to true power.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Skuldruggery&lt;br /&gt;
| &lt;br /&gt;
* {{green|+3}} Intrigue&lt;br /&gt;
* {{green|+10}} Agent Acceptance&lt;br /&gt;
| &#039;&#039;Schemes, subversion and secrets.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Temptation&lt;br /&gt;
| &lt;br /&gt;
* {{green|+25%}} Fertility&lt;br /&gt;
* {{green|+10}} Attraction Opinion&lt;br /&gt;
* {{green|+20%}} Seduction Scheme Power&lt;br /&gt;
| &#039;&#039;Seduction, desire and the gentle art of twisting people around your little finger.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; | Learning&lt;br /&gt;
| Medicine&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|Small Health Boost}}&lt;br /&gt;
| &#039;&#039;An understanding of life, beyond the vagaries of the world upon the body.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Scholarship&lt;br /&gt;
| {{green|+3}} Learning&lt;br /&gt;
| &#039;&#039;The Knowledge of those who have come before, the knowledge of those still living, and the knowledge of perpetual truths.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Theology&lt;br /&gt;
| &lt;br /&gt;
* {{green|+1}} Learning&lt;br /&gt;
* {{green|+1}} Monthly Piety&lt;br /&gt;
| &#039;&#039;Faith and knowledge. Understanding the divine means understanding the world.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Perk trees ==&lt;br /&gt;
{{SVersion|Pre-release}}&lt;br /&gt;
[[File:DD lifestyle traits.png|thumb|right|500px|15 of the traits above are tied to the lifestyle trees (the remaining are gained through special events and activities).]]&lt;br /&gt;
Each Lifestyle has 3 perk trees, each one containing 9 perks. Perks are unlocked by spending experience and the final perk in each tree always gives a powerful trait. Both perks and 6 unique traits can be obtained through Lifestyle events.&lt;br /&gt;
&lt;br /&gt;
On average a new perk is unlocked every few years.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
=== Diplomacy ===&lt;br /&gt;
&lt;br /&gt;
==== Diplomat ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Thoughtful&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ducal Conquest&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Adaptive Tradition&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Defensive Negotiations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Forced Vassalage&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Flexible Truces&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Embassies&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Accomplished Forger&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot; | &#039;&#039;&#039;Diplomat&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== August ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Benevolent Intent&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Firm Hand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inspiring Rule&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Praetorian Guard&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;True Ruler&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Writing History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;A Life of Glory&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Dignitas&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;August&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Family First ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Befriend&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Groomed to Rule&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Confidants&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Familial Familiar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Flatterer&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Thicker than Water&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Friendly Counsel&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Sound Foundations&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Family Man&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Intrigue ===&lt;br /&gt;
&lt;br /&gt;
==== Seducer ====&lt;br /&gt;
&lt;br /&gt;
==== Torturer ====&lt;br /&gt;
&lt;br /&gt;
==== Schemer ====&lt;br /&gt;
&lt;br /&gt;
[[en:Lifestyle]]&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
	<entry>
		<id>https://ck3.parawikis.com/index.php?title=%E5%8D%81%E5%AD%97%E5%86%9B%E4%B9%8B%E7%8E%8B3%E7%99%BE%E7%A7%91:News&amp;diff=237</id>
		<title>十字军之王3百科:News</title>
		<link rel="alternate" type="text/html" href="https://ck3.parawikis.com/index.php?title=%E5%8D%81%E5%AD%97%E5%86%9B%E4%B9%8B%E7%8E%8B3%E7%99%BE%E7%A7%91:News&amp;diff=237"/>
		<updated>2020-08-05T00:05:22Z</updated>

		<summary type="html">&lt;p&gt;雨诉：​&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;务必及时随官方更新，任何问题请在左上角的讨论页面讨论。&amp;lt;br /&amp;gt;&lt;br /&gt;
{{red|注：只列出最新的10条开发者日志，更多日志在[[开发者日志]]存档。}}&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;ul style=&amp;quot;margin: 0 0 0 1.0em;&amp;quot;&amp;gt;&lt;br /&gt;
{{Hatnote|关于历史版本发布日期，请见[[补丁|版本历史]]；关于历史开发者日志，请见[[开发者日志]]。}}&lt;br /&gt;
; 游戏历史&lt;br /&gt;
* &#039;&#039;&#039;2020-09-01&#039;&#039;&#039; - [[forum:1390067|王国风云3]] 发售&lt;br /&gt;
* &#039;&#039;&#039;2019-10-19&#039;&#039;&#039; - [[forum:1261140|王国风云3]] announced&lt;br /&gt;
&lt;br /&gt;
; 视频日志&lt;br /&gt;
* &#039;&#039;&#039;2019-12-20&#039;&#039;&#039; - [https://www.youtube.com/watch?v=DGL5HHYcGeU CK3 - December Update]&lt;br /&gt;
* &#039;&#039;&#039;2019-11-29&#039;&#039;&#039; - [https://www.youtube.com/watch?v=zLU63GeKdfo CK3 - November Update]&lt;br /&gt;
* &#039;&#039;&#039;2019-11-13&#039;&#039;&#039; - [https://www.youtube.com/watch?v=FsY4eBmI4D8 CK3 - Game Vision]&lt;br /&gt;
* &#039;&#039;&#039;2019-10-20&#039;&#039;&#039; - [https://www.youtube.com/watch?v=aqUZoO8WwK8 CK3 - PDXCON Berlin keynote]&lt;br /&gt;
* &#039;&#039;&#039;2019-10-19&#039;&#039;&#039; - [https://www.youtube.com/watch?v=YlOXhOxEum0 Crusader Kings III - Announcement trailer]&lt;br /&gt;
&lt;br /&gt;
; 开发者日志&lt;br /&gt;
* &#039;&#039;&#039;2020-08-04&#039;&#039;&#039; - [[forum:1408620|CK3日志 #36 - 得赶快]] 发布&lt;br /&gt;
* &#039;&#039;&#039;2020-07-28&#039;&#039;&#039; - [[forum:1408176|CK3日志 #35 - 发布前的用户测试]] 发布&lt;br /&gt;
* &#039;&#039;&#039;2020-07-21&#039;&#039;&#039; - [[forum:1406933|CK3日志 #34 - 颜值至上]] 发布&lt;br /&gt;
* &#039;&#039;&#039;2020-06-30&#039;&#039;&#039; - [[forum:1402760|CK3日志 #33 - 一个无法拒绝的提议]] 发布&lt;br /&gt;
* &#039;&#039;&#039;2020-06-23&#039;&#039;&#039; - [[forum:1401422|CK3日志 #32 - 中世纪音乐]] 发布&lt;br /&gt;
* &#039;&#039;&#039;2020-06-16&#039;&#039;&#039; - [[forum:1399764|CK3日志 #31 - 在紧张的情况下]] 发布&lt;br /&gt;
* &#039;&#039;&#039;2020-06-09&#039;&#039;&#039; - [[forum:1397140|CK3日志 #30 - 事件脚本]] 发布&lt;br /&gt;
* &#039;&#039;&#039;2020-06-02&#039;&#039;&#039; - [[forum:1395308|CK3日志 #29 - 即便是最小的决议…]] 发布&lt;br /&gt;
* &#039;&#039;&#039;2020-05-26&#039;&#039;&#039; - [[forum:1393627|CK3日志 #28 - 美术重心]] 发布&lt;br /&gt;
* &#039;&#039;&#039;2020-05-19&#039;&#039;&#039; - [[forum:1391866|CK3日志 #27 - 文化与发明]] 发布&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &lt;br /&gt;
[[Category:百科]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>雨诉</name></author>
	</entry>
</feed>