十字军之王3
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=== 模组制作 === {{icon|ck3b}} ''Will there be a documentation of all the available conditions, commands, scopes etc. on release?'' :* There is a script_docs console command which outputs all triggers, effects, scope types, event target links, modifiers, and on actions to log files. {{icon|ck3b}} ''What about mods changing localisation files (like improved localisations for other languages)? Will they affect checksum?'' :* Localization and gui still effects the checksum yes as both need to be checked otherwise using the new more powerful gui and localization system mods could cause cheating and out of sync issues. {{icon|ck3b}} ''In terms of modding, is it possible to create non-human characters, such as the dragons in AGOT?'' :* It should be possible but with some limitations. Humanoids like orcs and elves should be easier to achieve {{icon|ck3b}} ''Where else can we add new UI elements? Will we be able to create new interfaces like Empire of China's?'' :* You can add new elements under any existing interface, so it should be entirely possible to create your own interfaces for mod only features {{icon|ck3b}} ''Will it be possible to mod higher tiers than Emperors?'' :* No, the tiers are not moddable, its too core a part of the game code to be changeable in mods easily {{icon|ck3b}} ''Can we add new holding types via modding?'' :* Yes, that's pretty easy to do {{icon|ck3b}} ''Will we be able to add new levels to traits?'' :* Yes {{icon|ck3b}} ''How will map modding work? One of my biggest gripes with Imperator Rome modding was that the map, country, and history setup was all in a single massive setup file.'' :* We have a similar split of files like CK2 did with various map, province and history folders containing the files to change. Not a handful of massive csv files like Imperator has. {{icon|ck3b}} ''Has the character id system been changed?'' :* Historical Character IDs can be any string now. {{icon|ck3b}} ''How moddable are succession laws?'' :* You can mod in new ones but they will need to pick a specific rule to use which does have a hardcoded number, you can make your own partition law with extra requirements or fancy names but you cannot make a new type of succession as that is in code. [[File:Steam event header.png|center]]
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