十字军之王3
ParaWikis
Notice
: Undefined index: HTTP_ACCEPT_LANGUAGE in
/data/wwwroot/www.parawikis.com/skins/Liberty/LibertyTemplate.php
on line
185
最新百科
都市天际线2百科
英雄无敌3百科
维多利亚3百科
奇妙探险队2百科
罪恶帝国百科
英白拉多:罗马百科
热门百科
群星百科
欧陆风云4百科
十字军之王2百科
十字军之王3百科
钢铁雄心4百科
维多利亚2百科
ParaWikis
申请建站
ParaWikis
ParaCommons
最近更改
随机页面
加入QQ群
工具
链入页面
相关更改
特殊页面
页面信息
页面值
帮助
译名手册
字词转换
编辑指南
编辑规范
练手沙盒
资助我们
×
欢迎访问十字军之王3百科!
注册一个账号
,一起参与编写吧!这里是
当前的工程
。
全站已采用新UI,任何使用上的问题请点击
这里
。欢迎所有对百科感兴趣的同学加入QQ群:
497888338
。
阅读
编辑
编辑源代码
查看历史
讨论
编辑“
1.9 版本
”(章节)
警告:
您没有登录。如果您做出任意编辑,您的IP地址将会公开可见。如果您
登录
或
创建
一个账户,您的编辑将归属于您的用户名,且将享受其他好处。
反垃圾检查。
不要
加入这个!
== Balance == * The 'Gavelkind' Tribal Era innovation now gives one domain limit * The default number of Building Slots have been lowered by 1 for both County Capitals and Baronies * The Bailiffs, Guilds, Windmills and Ledger Innovations now unlock one Building Slot for provinces of that culture * The Capital Province and Capital Duchy modifiers now provide some Stationed MaA % bonuses to further promote consolidating your domain within one duchy * Castles now provide some general Stationed MaA % bonuses * Domain Limit is now increased by 1 for every 6 points of Stewardship, up from 5 * Rebalanced starting innovations so fewer cultures start with Ledger unlocked * Indian Rulers will now recruit fewer Paiks MaA * The AI will now attempt to group buildings that boost the same MaA types in the same province * The AI will now prefer constructing certain building types based on cultural preferences and currently recruited MaA * Curtain Walls are now available in Floodplains, replacing Watchtowers as their fortification type * Ramparts are now available in Jungle, replacing Watchtowers as their fortification type * Royal Armories ranks II and III now reduce army costs by more * Pastures now give Supply Limit and a bit more Levies * Hunting Grounds no longer give MaA bonuses, instead they give defensive advantage and raid protection * Orchards now give a bit of Development Growth % * Elephant Pens now give more Tax, but no Heavy Cavalry MaA bonus * Outposts now give a little bit of Tax * Camel Farms now give a little bit of Tax and Raid protection, but no Knight slots * Increased the cost of all buildings at higher tiers. Instead of flat increase for every tier as before, for tier 3 and above they follow geometric progression. * Added a new building - Stables, buildable everywhere - which boost Cavalry MaA and grants its holder a little bit of army movement speed, travel speed, and some levies * Added a new building - Smiths - which boost Stationed MaA and provides tax % for the holding and grants its holder some knight effectiveness, Levy regain rate and Inspiration quality boosts. * Added a new building - Hillside Grazing, buildable in Hills, Mountains and Desert Mountains in certain geographical regions - which boost cavalry significantly and grants some levies * Added a new building - Warrior Lodges, buildable in Hills, Mountains and Desert Mountains in certain geographical regions - which boost infantry significantly and grants some levies * Added a new building - Horse Pastures, buildable in Steppe, the region 'Eastern Steppe', and by characters with the 'Horse Lords' Tradition - which boost Horse Archers and Light Cavalry and gives its holder some movement speed and land raid speed * Added a new building - Wind Furnaces, unlocked by the Wootz Steel innovation in India, they provide tax and Heavy Infantry/Pikeman/Heavy Cavalry/Elephant bonuses * Added a new building - Workshops, unlocked with Advanced Bowmaking, which boosts siege weapons, adds siege speed to stationed units, reduces the cost of Archers and Skirmishers, and also gives tax income * Added a new building - Windmills, unlocked with Windmills innovation, buildable in Farmlands, Plains and Hills, or in coastal provinces. These provide Supply Limit, flat and % tax for the Holding and Development Growth, both flat and %, for the whole County. * Added a new building - Watermills, unlocked with Windmills innovation, buildable in Mountains, Wetlands, Forests, Taigas and Jungles, or in riverside provinces. These provide flat tax, Supply limit and Construction Cost reduction for holding and Holding taxes % and Development Growth, both flat and %, for the whole County. * Added a new building - Caravanserai, unlocked with Guilds innovation, buildable in Drylands, Deserts, Oasis, Floodplains, Steppes or Desert Mountains. These provide: flat tax, Defender Advantage and Hostile Raid Time increase for Holding. Travel Danger reduction, Development Growth, both tax and %, for the County. Sponsored Inspiration Quality, MaA Maintenance cost reduction and Mercenary Hire Cost reduction for the holder. * Caravanserai line of buildings can be built in the Iberia region after Detente ending of Iberian Struggle * Invasion War types now have a cap of 150% for occupation, up from 100%, this should avoid stalemates * The Wootz Steel innovation no longer gives MaA bonuses * The Advanced Bowmaking innovation no longer gives MaA bonuses * The Windmills innovation no longer gives 5% domain tax * All Tier 6 military buildings now require Royal Armory innovation * Expanded the Danevirke special building by one province * The Danevirke and Offa's Dyke special buildings now give a little bit of stationed MaA toughness * All fortification-style special buildings (i.e. Tower of London, Alhambra) now also give a bit of stationed MaA damage, toughness, and siege speed * All Mines (for instance Rammelsberg or the Mali gold mines) now give a lot of Siege Weapon effectiveness for stationed Siege MaA, representing the historical use of miners as sappers and siege workers * Several Cultural Traditions, especially the various 'Terrain Dweller' or 'Terrain Warriors'-ones have been updated to ignore Travel Danger in their chosen terrains * Removed levy size modifiers from Martial skill and Marshal Organize Armies councilor task. * Increased the levy reinforcement offset modifier from Martial skill and Marshal Organize Armies councilor task. * Martial skill now gives offset Army Maintenance and MaA toughness bonuses * Added 21 additional constructible Universities around the world * Added 6 additional already-constructed Universities in India * Added 4 Mines in India * Added 1 Mine in Anatolia * Added 5 mines in Eastern Europe * Added 2 mines in Western Europe * Added 4 Mines in Africa * Added 2 Mines in Persia * All Ethos except Egalitarian now reduces the opinion of Different-Culture Minority Vassals * The Coastal Warriors and Seafarers cultural tradition now unlocks Tradeport buildings in tribal holdings * The Coastal Warriors cultural tradition now gives stationed MaA bonuses to Tradeport line of buildings * All Special Mines now boost the quality of metal-based inspirations significantly * Alliances can now be proposed to Extended Family, but the Acceptance Chance has been rebalanced to be less permissive; opinion, traits, and ai personality now weighs heavier in the calculations, as do number of existing alliances * Barrack line of buildings now gives bonuses to stationed heavy infantry and pikemen MaA * Decreased the cost level of Farm Estates line of buildings * Increased the tax gain from Tax Offices line of buildings * Cynical AI's will now want to revoke Holy Order leases from orders they are not the patron of * Global Vassal Opinion bonuses will now only appear on Illustrious artifacts * Harald of Norway will no longer institute Thing succession on England as long as it's held as a secondary Kingdom, this prevents the Kingdom from immediately falling back into Anglo-Saxon hands via election * Hereditary Hierarchy now affects Tyranny Decay by 50%, but the Castle Cost % has been reduced by 10% * Inspired wanderers now produce slightly better artifacts * It now costs less prestige to designate a Shieldmaiden * Leisure Palaces now give more Scheme Success Chance on higher levels * Local Artisans spawned by the Commission Artifact decision now have a modifier called 'Local Artisan' so that players can tell that they'll produce worse Inspirations if assigned to the Court Artificer court position. * Lowered most sources of Cultural Fascination Progress % Modifiers * Lowered the Tax Mult and Build Cost modifiers from being Steward on your liege's Council * Made Genghis Khan always spawn with the Peacemaker perk * Made the 'Flight of Fancy' event much less likely to happen * Made the AI in the Iberian Struggle much more aggressive in the Opportunity and Hostility Phases * Marches now give much more Defender Advantage alongside a significant reduction in local Danger * Military camps now increase supply, control gain, and reduce MaA maintenance * More special buildings now give a Renown % boost * Newly-formed Divergent cultures now get a slight culture conversion speed boost against their parent culture for 50 years * Pay Ransom now has a stress impact where several traits reduce stress, such as compassionate or generous * Practiced Pirates is now restricted to non-tribals of duke tier or below, or else realms no larger than approximately the size of Wales, to prevent the entire HRE taking up piracy on the Emperor's orders * Realm Priests will now tend to learn the language of their Liege, either on appointment, or later via the scheme * Reduced the renown effects of Castle Keepers * Roughly halved all sources of Build Cost Reduction, terrain-based reductions lowered by 33% * Rulers now start the game with 36 months of income rather than 18 * Same Faith Opinion bonuses will now only appear on Illustrious artifacts * Siege Works now give more toughness to stationed Siege Weapons, and also significantly reduces the cost of creating and maintaining them * Significantly increased the Hostile Scheme Resistance and Success Chance reduction from the Greatest of Khans trait and modifier, increased the siege ability, and added opinion with minority Vassals * Significantly lowered the chance of getting the 'Getting A Head' Court Event Chain * The 'A Courtier Scorned' event will now happen much less frequently, and only for very greedy and vengeful characters * The AI should now be a little bit less likely to start schemes during a House Feud * The AI will now try and use hooks in marriages if it would sway a good candidate that otherwise refuses. * The Commission Artifact decision has been changed so that Local Artisans don't always produce Common quality artifacts, but instead come with an inherent quality penalty that is difficult to overcome. This makes it possible for them to produce higher-tier artifacts. * The Danevirke and Offa's Dyke Special Buildings now give more defensive advantage * The Doge's Palace special building now gives 5 flat income rather than a 50% county tax bonus * The Marches Duchy Building now gives tax % mult in Hills and Mountains * The Mines of Mali now gives a bit of development growth * The Reichskrone is now considered Illustrious * The Theodosian Walls now give 10 flat income rather than a 300% county tax bonus, and the 300% levy bonus has been lowered to 30%, this still leaves Constantinople as the most economically viable county in the world, but it won't be so brutally overpowered anymore * The Walls of Genoa now gives 3 flat income rather than a 10% county tax bonus * The al-Taj crown now gives Zealot opinion rather than Same Faith opinion * The military Academies Building now increases Man-at-Arms limits and reduces recruitment costs * Theocratic Vassals will now often be selected for the position of Realm Priest, preferring high-learning characters and religious heads * Universities are no longer founded via Decision, but are now constructible similarly to other special buildings, this was done because the Economy Mapmode now shows where they are located * Universities now boost the quality of book inspirations significantly * Universities now give 10% lifestyle xp and 5% cultural fascination progress to their holder * Updated the old Intrigue and Martial Feast events to have more relevant modifiers and to give lifestyle XP * Upped the maximum score from Occupations to 150% from 100% for most CB's, this should prevent many stalemates * Various Vassal Stance opinions will now appear on Artifacts * Various Vassal Stance tax and levy contribution % bonuses will now appear on Artifacts * When a ruler is vassalized with Religious Protection who can have a Jizya contract too, they now get that contract as well * You now gain/lose stress if you're Greedy/Generous and gifting masterwork+ artifacts, based on the rarity of the gifted artifact * You now lose less stress when sending gifts as a Generous character, and don't lose stress if you're gifting to your heir * Crocodiles can now attack from rivers in crocodile-having areas, even if the province terrain is otherwise not suitable for crocodilians * Cultures with Horse Lords now take _massively_ reduced attrition & have greatly increased speed when raiding overland (allowing them to perform raids deep into settled territories as long as they remain tribal) * Cultures with Saharan Nomads or Desert Travellers now have decently-reduced attrition and moderately increased speed when raiding (allowing them to raid the feudals of North Africa/the Sahel or the Arabian coast respectively) * Added a lil bit of raid speed boost & raiding attrition reduction to Himalayan Settlers (allowing them to raid the foothills around the Himalayas & each other) * Escaping from Prison is now a Crime if the imprisoner had legitimate cause to imprison you * Meditate in Seclusion no longer uses the activity system and has been updated to use the new location system * Rebalanced Pay Homage rewards and scripted values for dynasty prestige, scaling by era * Made smith inspirations more common and weaver inspirations a bit less common * Cultural traditions now play a bit more of a role when inspired people pick their inspiration type (but this does not affect the number of inspired people of that culture, only the likeliness that they will pick a specific type) * Regents are more attractive candidates under elective succession and will prioritize voting for themselves or their liege's candidate depending on loyalty * Regents are more powerful electors under all electives except Ting (where power is derived from calculations about the number of freemen you control) * Gaining strife opinion as a regent will now cause characters to want to murder, abduct, torture, castrate, and/or blind you * Increased the amount of stress loss for Generous characters sending gifts * Progress to Friend will now only make the two characters potential friends if their opinion is above 0 * Increased chance of recovering from minor illness * Increased chance of becoming scarred
摘要:
请注意您对十字军之王3百科的所有贡献都被认为是在知识共享署名-非商业性使用-相同方式共享下发布,请查看在
十字军之王3百科:版权
的细节。如果您不希望您的文字被任意修改和再散布,请不要提交。
您同时也要向我们保证您所提交的内容是您自己所作,或得自一个不受版权保护或相似自由的来源。
未经许可,请勿提交受版权保护的作品!
为防止机器编辑,请完成下方验证
取消
编辑帮助
(在新窗口中打开)
×
登录
密码
记住登录
加入十字军之王3百科
忘记密码?
其他方式登录